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*Pathfinder & Starfinder
Is Scorching Ray Too Good?
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<blockquote data-quote="Liquidsabre" data-source="post: 1695438" data-attributes="member: 15635"><p>I think <strong>Scion</strong> means a Rogue 5/Wizard 5/Arcane Trickster 10, as a 20th level rogue wouldn't be able to cast a <strong>scorching ray</strong> unless they got a hold of a staff that could cast <em>scorching ray</em> and he was able to emulate an 11th level caster and having the spell on their list (though really all they need is the Arcane Schooling FR regional feat and a straight rogue coudl be dealing this damage by 11th level). </p><p></p><p>So for the AT that would be 3 rays at 4d6+8d6 sneak attack (12d6 dmg) each . Still not bad for a 2nd level spell, though multiple attack rolls need still need to be made. As opposed to normal BAB +10/+5, scorching ray looks to be a much better prospect, with more attacks and requiring to hit only a touch AC. Though in order to get sneak attacks at range requires for your opponents to be caught flat-footed, climbing a wall, grappling (eeww, wouldn't want to try that with a ranged attack heh), etc. anything that denies them dex from you while at range. Something that is difficult to do in 3.5, ranged rogues (the most survivable) are alot more scarce in 3.5 because it isn't easy to do.</p><p></p><p>There aren't too many spells at all that this becomes a problem with, <em>scorching ray</em> appears to be unique as far as the number of attacks available by the time you hit 11th caster level (as early as 14th character level for the arcane trickster or possibly as early as 11th character level for an arcane tricksster with the practised spellcaster feat). This same arcane trickster at 11th level could be firing 3 <strong>scorching rays</strong> at 4d6+3d6 sneak attack (7d6 damage) each ray. Thats something that'll make any experienced D&D'er/DM pause for thought, what with the AT being able to potentially lay down 21d6 of damage in one round at 11th character level.</p><p></p><p></p><p></p><p></p><p>The FAQ only states that you get 1 sneak attack per attack, as with multi-shot and the old shuriken, multiple items are fired but only a single attack is made. Scorching <em>ray</em> is different, as three <strong>separate</strong> attacks are made and by the RAW and FAQ, sneak attack damage is added to each attack (when target is denied dex at range).</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1695438, member: 15635"] I think [B]Scion[/B] means a Rogue 5/Wizard 5/Arcane Trickster 10, as a 20th level rogue wouldn't be able to cast a [B]scorching ray[/B] unless they got a hold of a staff that could cast [I]scorching ray[/I] and he was able to emulate an 11th level caster and having the spell on their list (though really all they need is the Arcane Schooling FR regional feat and a straight rogue coudl be dealing this damage by 11th level). So for the AT that would be 3 rays at 4d6+8d6 sneak attack (12d6 dmg) each . Still not bad for a 2nd level spell, though multiple attack rolls need still need to be made. As opposed to normal BAB +10/+5, scorching ray looks to be a much better prospect, with more attacks and requiring to hit only a touch AC. Though in order to get sneak attacks at range requires for your opponents to be caught flat-footed, climbing a wall, grappling (eeww, wouldn't want to try that with a ranged attack heh), etc. anything that denies them dex from you while at range. Something that is difficult to do in 3.5, ranged rogues (the most survivable) are alot more scarce in 3.5 because it isn't easy to do. There aren't too many spells at all that this becomes a problem with, [I]scorching ray[/I] appears to be unique as far as the number of attacks available by the time you hit 11th caster level (as early as 14th character level for the arcane trickster or possibly as early as 11th character level for an arcane tricksster with the practised spellcaster feat). This same arcane trickster at 11th level could be firing 3 [B]scorching rays[/B] at 4d6+3d6 sneak attack (7d6 damage) each ray. Thats something that'll make any experienced D&D'er/DM pause for thought, what with the AT being able to potentially lay down 21d6 of damage in one round at 11th character level. The FAQ only states that you get 1 sneak attack per attack, as with multi-shot and the old shuriken, multiple items are fired but only a single attack is made. Scorching [I]ray[/I] is different, as three [B]separate[/B] attacks are made and by the RAW and FAQ, sneak attack damage is added to each attack (when target is denied dex at range). [/QUOTE]
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Is Scorching Ray Too Good?
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