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*Pathfinder & Starfinder
Is Scorching Ray Too Good?
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<blockquote data-quote="Prism" data-source="post: 1703068" data-attributes="member: 9501"><p>I absolutely agree with you that if a character invests in spells and feats that focus on being able to sneak attack then they should get a reward for their efforts. I'm trying to suggest that having a single sneak attack in addition to the already strong scorching ray attack is good enough and to me at least seems to be the intent of the designers. </p><p></p><p>I know that the rules of the game link doesn't specifically mention sorching ray and that you are suggesting that it is different from the example given of the energy orb spells but it seems that you are in the minority at least in this thread with respect to the number of sneaks allowed for a single spell</p><p></p><p>I just can't see anything really vague with these two rulings</p><p></p><p></p><p></p><p>and</p><p></p><p></p><p></p><p>I am currently playing an arcane trickster and it is very rare that I directly attack an opponent unless I am also sneak attacking. Its not at all difficult to pull off and the spells I mentioned earlier are some of the strongest spells in their own right without even considering sneak attacks so you don't really lose anything. Casting grease on the floor is an excellent way of taking out warrior types - the fact you can also sneak them is icing on the cake. Being invisible has huge advantages in addition to being able to sneak. All these spells are strong whether you sneak or not</p><p></p><p>Using ranged touch attacks are good ways to get sneak attacks as they usually hit but to get 3 sneaks per 2nd level spell is just a little strong as they all attack at your highest attack bonus as a standard action. There are other spells such as the druidical produce flame or FR snillocs snowball which allow multiple sneakable ranged touch attacks a round but these are limited by your iterative attacks, take a full round action to pull off and a round to effectively set up (ie cast the spell). They also factor in the -5/-10/-15 to hit for each subsequent attack after the first</p><p></p><p>if you choose not to consider scorching ray as a volley type spell then you also have to consider what will happen when you get telekineses as this spell allows up to 15 simultaneous attacks which means you can do a ridiculous 105d6 sneak damage as a standard action and 315d6 using the two easy techniques I mentioned before (twin and quicken).</p></blockquote><p></p>
[QUOTE="Prism, post: 1703068, member: 9501"] I absolutely agree with you that if a character invests in spells and feats that focus on being able to sneak attack then they should get a reward for their efforts. I'm trying to suggest that having a single sneak attack in addition to the already strong scorching ray attack is good enough and to me at least seems to be the intent of the designers. I know that the rules of the game link doesn't specifically mention sorching ray and that you are suggesting that it is different from the example given of the energy orb spells but it seems that you are in the minority at least in this thread with respect to the number of sneaks allowed for a single spell I just can't see anything really vague with these two rulings and I am currently playing an arcane trickster and it is very rare that I directly attack an opponent unless I am also sneak attacking. Its not at all difficult to pull off and the spells I mentioned earlier are some of the strongest spells in their own right without even considering sneak attacks so you don't really lose anything. Casting grease on the floor is an excellent way of taking out warrior types - the fact you can also sneak them is icing on the cake. Being invisible has huge advantages in addition to being able to sneak. All these spells are strong whether you sneak or not Using ranged touch attacks are good ways to get sneak attacks as they usually hit but to get 3 sneaks per 2nd level spell is just a little strong as they all attack at your highest attack bonus as a standard action. There are other spells such as the druidical produce flame or FR snillocs snowball which allow multiple sneakable ranged touch attacks a round but these are limited by your iterative attacks, take a full round action to pull off and a round to effectively set up (ie cast the spell). They also factor in the -5/-10/-15 to hit for each subsequent attack after the first if you choose not to consider scorching ray as a volley type spell then you also have to consider what will happen when you get telekineses as this spell allows up to 15 simultaneous attacks which means you can do a ridiculous 105d6 sneak damage as a standard action and 315d6 using the two easy techniques I mentioned before (twin and quicken). [/QUOTE]
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Is Scorching Ray Too Good?
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