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General Tabletop Discussion
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Is Seven Abilities Too Many for a D&D Feel and/or Comfortable Generation?
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<blockquote data-quote="DND_Reborn" data-source="post: 8532057" data-attributes="member: 6987520"><p>I agree at this point getting rid of scores and using a flaw/merit system or feats (as such) would be better, but for many people without the sacred cow of ability scores it ceases to be D&D. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>But assuming that hurdle could be overcome (or ignored LOL), I think tying combat abilities to class and level also makes more sense. It bothers me that higher level characters aren't harder to hit--an idea which is compensated by hit point bloat instead (yeah, I get it, I have more hit points so I am "avoiding or minimizing" all those lethal blows that would kill a lesser PC... blah blah blah).</p><p></p><p>Keeping the current proficiency bonus, you could use the focus idea for classes on a better, good, poor scale; being double proficiency, x1.5 proficiency, and flat proficiency without ability modifiers for any of them.</p><p></p><p>For example, a Fighter might be:</p><ul> <li data-xf-list-type="ul">better at combat (from + 4 up to +12 attack rolls and maybe +1 to +6 AC)</li> <li data-xf-list-type="ul">good at skills (from +3 to +9 on skill checks)</li> <li data-xf-list-type="ul">poor at magic (only +2 up to +6 on spell attacks and spell save DCs)</li> </ul><p></p><p>A Rogue might be:</p><ul> <li data-xf-list-type="ul">better at skills (from + 4 up to +12 on skill checks)</li> <li data-xf-list-type="ul">good at combat (from +3 to +9 attack rolls and maybe +0 to +4 AC)</li> <li data-xf-list-type="ul">poor at magic (only +2 up to +6 on spell attacks and spell save DCs)</li> </ul><p></p><p>A Wizard might be:</p><ul> <li data-xf-list-type="ul">better at combat (from + 4 up to +12 on spell attacks and spell save DCs)</li> <li data-xf-list-type="ul">good at skills (from +3 to +9 on skill checks)</li> <li data-xf-list-type="ul">poor at magic (only +2 up to +6 attack rolls and maybe +0 to +3 AC)</li> </ul><p>If that isn't granular enough, make it best, better, good, poor and have a half proficiency as the lowest level of ability. Then you could make AC and Saves its own group as well, and you could add something for damage to the combat group.</p><p></p><p>Then with the feats (or merits/flaws) allow someone abilities like increases brawn for smashing down doors, photographic memory for recalling information, natural leader to inspire others or boost moral, etc.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8532057, member: 6987520"] I agree at this point getting rid of scores and using a flaw/merit system or feats (as such) would be better, but for many people without the sacred cow of ability scores it ceases to be D&D. 🤷♂️ But assuming that hurdle could be overcome (or ignored LOL), I think tying combat abilities to class and level also makes more sense. It bothers me that higher level characters aren't harder to hit--an idea which is compensated by hit point bloat instead (yeah, I get it, I have more hit points so I am "avoiding or minimizing" all those lethal blows that would kill a lesser PC... blah blah blah). Keeping the current proficiency bonus, you could use the focus idea for classes on a better, good, poor scale; being double proficiency, x1.5 proficiency, and flat proficiency without ability modifiers for any of them. For example, a Fighter might be: [LIST] [*]better at combat (from + 4 up to +12 attack rolls and maybe +1 to +6 AC) [*]good at skills (from +3 to +9 on skill checks) [*]poor at magic (only +2 up to +6 on spell attacks and spell save DCs) [/LIST] A Rogue might be: [LIST] [*]better at skills (from + 4 up to +12 on skill checks) [*]good at combat (from +3 to +9 attack rolls and maybe +0 to +4 AC) [*]poor at magic (only +2 up to +6 on spell attacks and spell save DCs) [/LIST] A Wizard might be: [LIST] [*]better at combat (from + 4 up to +12 on spell attacks and spell save DCs) [*]good at skills (from +3 to +9 on skill checks) [*]poor at magic (only +2 up to +6 attack rolls and maybe +0 to +3 AC) [/LIST] If that isn't granular enough, make it best, better, good, poor and have a half proficiency as the lowest level of ability. Then you could make AC and Saves its own group as well, and you could add something for damage to the combat group. Then with the feats (or merits/flaws) allow someone abilities like increases brawn for smashing down doors, photographic memory for recalling information, natural leader to inspire others or boost moral, etc. [/QUOTE]
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