Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Seven Abilities Too Many for a D&D Feel and/or Comfortable Generation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 8532218" data-attributes="member: 67296"><p>7 has a lot of numerological significance, but it's a weird number to play with (being a prime number and all). So either you aim for some symmetry (like D&D's 3 physical and 3 mental stats, or World of Darkness' 3 physical, 3 social, and 3 mental stats), or you treat each ability independently (like Legend of the Five Ring's air/water/earth/fire/void or The One Ring's strength/heart/wits). Since D&D is already built on some symmetry, adding a 7th stat is a bit odd (no pun intended).</p><p></p><p>As other said, class dependency on stats is unequal. Wizards with high Int only lives on just fine. Paladin with only high Cha finds life harder. It's hard for me to imagine how they could lean on (only) two (without a more serious re-work of the classes that is).</p><p></p><p>Str, Dex, and Con is a bit weird. Many are adverse to merging Str and Con because one shouldn't need to be strong to be healthy but then again, one shouldn't need to be fast to be dexterous or nimble either. So while I'm not against splitting Dex per se, splitting Dex and merging Str+Con is solving one problem to create another.</p><p></p><p>In that regard, making it a 8-ability system would work better. Wisdom is already bit of a messy amalgam and could easily be split but in the end, would it really be worth it? As it stands, there is a balance between the 3 physical and 3 mental stats. It's most visible in spells and corresponding saving throws. More stats = more ways to stretch yourself thin, or on the contrary, dumping more stats to pump the most important ones to game the system. In the end, I'm quite satisfied with the system as it is.</p><p></p><p>I'll have to go back into the thread and learn a bit more about your perceived problem to offer more constructive insight.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8532218, member: 67296"] 7 has a lot of numerological significance, but it's a weird number to play with (being a prime number and all). So either you aim for some symmetry (like D&D's 3 physical and 3 mental stats, or World of Darkness' 3 physical, 3 social, and 3 mental stats), or you treat each ability independently (like Legend of the Five Ring's air/water/earth/fire/void or The One Ring's strength/heart/wits). Since D&D is already built on some symmetry, adding a 7th stat is a bit odd (no pun intended). As other said, class dependency on stats is unequal. Wizards with high Int only lives on just fine. Paladin with only high Cha finds life harder. It's hard for me to imagine how they could lean on (only) two (without a more serious re-work of the classes that is). Str, Dex, and Con is a bit weird. Many are adverse to merging Str and Con because one shouldn't need to be strong to be healthy but then again, one shouldn't need to be fast to be dexterous or nimble either. So while I'm not against splitting Dex per se, splitting Dex and merging Str+Con is solving one problem to create another. In that regard, making it a 8-ability system would work better. Wisdom is already bit of a messy amalgam and could easily be split but in the end, would it really be worth it? As it stands, there is a balance between the 3 physical and 3 mental stats. It's most visible in spells and corresponding saving throws. More stats = more ways to stretch yourself thin, or on the contrary, dumping more stats to pump the most important ones to game the system. In the end, I'm quite satisfied with the system as it is. I'll have to go back into the thread and learn a bit more about your perceived problem to offer more constructive insight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Seven Abilities Too Many for a D&D Feel and/or Comfortable Generation?
Top