Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8806185" data-attributes="member: 93670"><p>No not really because it's AC <strong><u><em>on demand</em></u></strong> <em>when your own ac fails</em> & does it at no meaningful cost. Bounded accuracy & monster tohit is tuned so monsters don't hit reliably at all & there's no iterative attack penalties that make some attacks extremely likely to hit.</p><p></p><p>It wouldn't be a big deal if it went back to 2e or 3.x style because there would be an action cost <em>before</em> the attack it blocks or a ticking clock if it gets cast before the combat. The 5e version uses a reaction, there are very few reactions a player <em>could</em> take & very few of those are things likely to compete with shield making it a no action cost since the reaction is almost certain to go unused anyways.</p><p></p><p>[spoiler="2e shield"]</p><p>Shield</p><p>(Evocation)</p><p></p><p>Range: 0 Components: V, S</p><p><strong>Duration: 5 rds./level <span style="font-size: 22px">Casting Time: 1</span></strong></p><p>Area of Effect: Special Saving Throw: None</p><p></p><p>When this spell is cast, an invisible barrier comes into being in </p><p>front of the wizard. This shield totally negates magic missile attacks. </p><p>It provides the equivalent protection of AC 2 against hand-hurled </p><p>missiles (axes, darts, javelins, spears, etc.), AC 3 against small device-</p><p>propelled missiles (arrows, bolts, bullets, manticore spikes, sling </p><p>stones, etc.), and AC 4 against all other forms of attack. The shield </p><p>also adds a +1 bonus to the wizard’s saving throws against attacks </p><p>that are basically frontal. Note that these benefits apply only if the </p><p>attacks originate from in front of the wizard, where the shield can </p><p>move to interpose itself.</p><p>[/spoiler]</p><p>[spoiler="3.5 shield"]</p><p>278 </p><p></p><p>Shield </p><p>Abjuration [Force] </p><p>Level: Sor/Wiz 1 </p><p>Components: V, S </p><p><strong><u><em><span style="font-size: 22px">Casting Time: 1 standard action </span></em></u></strong></p><p>Range: Personal </p><p>Target: You </p><p><strong>Duration: 1 min./level (D) </strong></p><p></p><p> </p><p></p><p>Shield creates an invisible, tower shield-</p><p>sized mobile disk of force that hovers in </p><p>front of you. It negates magic missile attacks </p><p>directed at you. The disk also provides a +4 </p><p>shield bonus to AC. This bonus applies </p><p>against incorporeal touch attacks, since it </p><p>is a force effect. The shield has no armor </p><p>check penalty or arcane spell failure </p><p>chance. Unlike with a normal tower </p><p>shield, you can’t use the shield spell for </p><p>cover. </p><p>[/spoiler]</p><p>[spoiler="5e shield"]</p><p>S h i e l d</p><p>1st-level abjuration</p><p><strong>Casting Time: 1 reaction, which you take <em><u>when you are </u></em></strong></p><p><strong><u><em>hit by an attack</em></u> or targeted by the magic missile spell </strong></p><p>Range: Self </p><p>Components: V, S </p><p>Duration: 1 round</p><p>An invisible barrier of m agical force appears and </p><p>protects you. Until the start of your next turn, you have a </p><p>+5 bonus to AC, including against the triggering attack, </p><p>and you take no damage from magic missile.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8806185, member: 93670"] No not really because it's AC [B][U][I]on demand[/I][/U][/B] [I]when your own ac fails[/I] & does it at no meaningful cost. Bounded accuracy & monster tohit is tuned so monsters don't hit reliably at all & there's no iterative attack penalties that make some attacks extremely likely to hit. It wouldn't be a big deal if it went back to 2e or 3.x style because there would be an action cost [I]before[/I] the attack it blocks or a ticking clock if it gets cast before the combat. The 5e version uses a reaction, there are very few reactions a player [I]could[/I] take & very few of those are things likely to compete with shield making it a no action cost since the reaction is almost certain to go unused anyways. [spoiler="2e shield"] Shield (Evocation) Range: 0 Components: V, S [B]Duration: 5 rds./level [SIZE=6]Casting Time: 1[/SIZE][/B] Area of Effect: Special Saving Throw: None When this spell is cast, an invisible barrier comes into being in front of the wizard. This shield totally negates magic missile attacks. It provides the equivalent protection of AC 2 against hand-hurled missiles (axes, darts, javelins, spears, etc.), AC 3 against small device- propelled missiles (arrows, bolts, bullets, manticore spikes, sling stones, etc.), and AC 4 against all other forms of attack. The shield also adds a +1 bonus to the wizard’s saving throws against attacks that are basically frontal. Note that these benefits apply only if the attacks originate from in front of the wizard, where the shield can move to interpose itself. [/spoiler] [spoiler="3.5 shield"] 278 Shield Abjuration [Force] Level: Sor/Wiz 1 Components: V, S [B][U][I][SIZE=6]Casting Time: 1 standard action [/SIZE][/I][/U][/B] Range: Personal Target: You [B]Duration: 1 min./level (D) [/B] Shield creates an invisible, tower shield- sized mobile disk of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can’t use the shield spell for cover. [/spoiler] [spoiler="5e shield"] S h i e l d 1st-level abjuration [B]Casting Time: 1 reaction, which you take [I][U]when you are [/U][/I] [U][I]hit by an attack[/I][/U][I] [/I]or targeted by the magic missile spell [/B] Range: Self Components: V, S Duration: 1 round An invisible barrier of m agical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
Top