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General Tabletop Discussion
*Dungeons & Dragons
Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
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<blockquote data-quote="UngainlyTitan" data-source="post: 8806484" data-attributes="member: 28487"><p>At the level I would have been fighting Ogres, the character would have had a base AC of 15 (Studded leather and Dex 17) and with Bladesong the AC would have reached +3 (Int 17)</p><p>So the Ogre would have been hitting on rolls from 12 and up. </p><p></p><p>From the numbers I am looking at on FantasyGrounds a purple worm has +14 to hit so it hits AC 27 on a 13 or better</p><p>So, by my calculations the Ogre can only hit on criticals, the Purple Worm has a 40% chance to hit AC 27 (Which is the Shielded AC), the same as the Storm Giant, the Ice devil has a 19% change and the Iron Golem a 35% chance, a +2 to the Bladesinger's int would drop all of these chances by 5%</p><p>Against Bladesong (AC 22) the chances are; Purple Worm or Storm Giant (65%) so for about a third of the hits shield will be useful, the rest get through. </p><p>My point is that hits will get through and that is it a nontrivial cost. You have a base of 4 slots, I would hesitate to use second level slots and then you are blowing a lot of your Arcane Recovery into shield. A lot depends on the number of combat rounds per working day. </p><p></p><p>I think that is where a lot of the experience differs. It is not just the number of combats per long rest but the rounds in combat. or the number of rounds before an opportunity of a short rest.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8806484, member: 28487"] At the level I would have been fighting Ogres, the character would have had a base AC of 15 (Studded leather and Dex 17) and with Bladesong the AC would have reached +3 (Int 17) So the Ogre would have been hitting on rolls from 12 and up. From the numbers I am looking at on FantasyGrounds a purple worm has +14 to hit so it hits AC 27 on a 13 or better So, by my calculations the Ogre can only hit on criticals, the Purple Worm has a 40% chance to hit AC 27 (Which is the Shielded AC), the same as the Storm Giant, the Ice devil has a 19% change and the Iron Golem a 35% chance, a +2 to the Bladesinger's int would drop all of these chances by 5% Against Bladesong (AC 22) the chances are; Purple Worm or Storm Giant (65%) so for about a third of the hits shield will be useful, the rest get through. My point is that hits will get through and that is it a nontrivial cost. You have a base of 4 slots, I would hesitate to use second level slots and then you are blowing a lot of your Arcane Recovery into shield. A lot depends on the number of combat rounds per working day. I think that is where a lot of the experience differs. It is not just the number of combats per long rest but the rounds in combat. or the number of rounds before an opportunity of a short rest. [/QUOTE]
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Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
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