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Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
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<blockquote data-quote="FrogReaver" data-source="post: 8807177" data-attributes="member: 6795602"><p>Some considerations on shield (spell).</p><p></p><p>1. You must have a free hand or warcaster. </p><p>2. You need to know what result of the creatures attack roll+bonus so that you don't waste the spell.</p><p>3. It requires a reaction which often has other potential uses.</p><p></p><p>Shield is strong compared to other first level spells (especially as the game progresses). However, in broader game context shield only really shines when the DM let's you see enemy rolls, when your other reactions aren't that useful and when you invest into AC and spell slots.</p><p></p><p>An example of a character the shield spell would be strong on. A light cleric using spirit guardians and his channel divinity to AOE enemies. His Holy Symbol is on his shield and he has weak OA's so he keeps a free hand for somatic spell components. For investment he needs a 1 level dip into wizard, sorcerer or hexblade to get the shield spell added to his list. He doesn't have any other useful reactions. He also still needs to see enemy rolls.</p><p></p><p>But even with this strong use case, it may not be worth delaying cleric spells and features by the level dip it took to gain the shield spell. So my conclusion is that shield is not too strong of a spell. Though it could certainly be nerfed a bit and still not be too weak of a spell.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8807177, member: 6795602"] Some considerations on shield (spell). 1. You must have a free hand or warcaster. 2. You need to know what result of the creatures attack roll+bonus so that you don't waste the spell. 3. It requires a reaction which often has other potential uses. Shield is strong compared to other first level spells (especially as the game progresses). However, in broader game context shield only really shines when the DM let's you see enemy rolls, when your other reactions aren't that useful and when you invest into AC and spell slots. An example of a character the shield spell would be strong on. A light cleric using spirit guardians and his channel divinity to AOE enemies. His Holy Symbol is on his shield and he has weak OA's so he keeps a free hand for somatic spell components. For investment he needs a 1 level dip into wizard, sorcerer or hexblade to get the shield spell added to his list. He doesn't have any other useful reactions. He also still needs to see enemy rolls. But even with this strong use case, it may not be worth delaying cleric spells and features by the level dip it took to gain the shield spell. So my conclusion is that shield is not too strong of a spell. Though it could certainly be nerfed a bit and still not be too weak of a spell. [/QUOTE]
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Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
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