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General Tabletop Discussion
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Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
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<blockquote data-quote="Clint_L" data-source="post: 8808581" data-attributes="member: 7035894"><p>Sorry, you are right about resource vs. action cost, though I think the underlying point - that you have been discussing Shield as effectively cost free - is very much in dispute. By the time the level 1 spell slot becomes less valuable the reaction becomes much more valuable. The value of having a reaction free is that it allows for contingencies, and handcuffing yourself by using it up is very much a cost. It may amount to nothing...or it may be incredibly important when that counterspell is needed. I know I keep harping on counterspell but you will find a wide consensus that it is one of the most consequential spells in the game and it is only an option if you have a reaction free. Who uses counterspell? Mostly the same folks who use Shield.</p><p></p><p>It seems like you just preferred how shield worked before, since the crux of your argument isn't that it is OP - I proposed a nerf for it at low levels - but that you don't like it running off a reaction.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8808581, member: 7035894"] Sorry, you are right about resource vs. action cost, though I think the underlying point - that you have been discussing Shield as effectively cost free - is very much in dispute. By the time the level 1 spell slot becomes less valuable the reaction becomes much more valuable. The value of having a reaction free is that it allows for contingencies, and handcuffing yourself by using it up is very much a cost. It may amount to nothing...or it may be incredibly important when that counterspell is needed. I know I keep harping on counterspell but you will find a wide consensus that it is one of the most consequential spells in the game and it is only an option if you have a reaction free. Who uses counterspell? Mostly the same folks who use Shield. It seems like you just preferred how shield worked before, since the crux of your argument isn't that it is OP - I proposed a nerf for it at low levels - but that you don't like it running off a reaction. [/QUOTE]
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Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
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