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General Tabletop Discussion
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Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
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<blockquote data-quote="gorice" data-source="post: 8809286" data-attributes="member: 7032863"><p>Yes. As I said in a previous post, I have extensive experience running the game at high levels (10-15, with 3-4 full casters, no less), and shield becomes very powerful when combined with good dex + AC-boosting items or abilities. It's not game-breaking, but it is noticeable, especially in situations where you can't apply continuous resource pressure (which, at that level, is most of them). If I go with mostly AC-targeting enemies, the PCs waltz through unharmed. If I go with mostly attribute-targeting enemies, the martial players might feel like their armour is pointless. Grappling attacks work, but you can't make <em>every</em> fight a wrestling match.</p><p></p><p>I think limiting shield's effect to a single attack, rather than all attacks in a round, would stop it from scaling so well at higher levels.</p></blockquote><p></p>
[QUOTE="gorice, post: 8809286, member: 7032863"] Yes. As I said in a previous post, I have extensive experience running the game at high levels (10-15, with 3-4 full casters, no less), and shield becomes very powerful when combined with good dex + AC-boosting items or abilities. It's not game-breaking, but it is noticeable, especially in situations where you can't apply continuous resource pressure (which, at that level, is most of them). If I go with mostly AC-targeting enemies, the PCs waltz through unharmed. If I go with mostly attribute-targeting enemies, the martial players might feel like their armour is pointless. Grappling attacks work, but you can't make [I]every[/I] fight a wrestling match. I think limiting shield's effect to a single attack, rather than all attacks in a round, would stop it from scaling so well at higher levels. [/QUOTE]
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Is Shield to strong of a spell? Should and how would it be changed for OneD&D?
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