Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorhook" data-source="post: 4427819" data-attributes="member: 58401"><p>So, it seems the jury is still out on what the problem is, exactly, and whether or not it even exists.</p><p></p><p>Hypothetically, what if the Wizard's level 2 Utility choices looked like this:</p><ul> <li data-xf-list-type="ul"><strong>Expeditious Retreat</strong>: (Daily, move action) Shift up to twice your speed.</li> <li data-xf-list-type="ul"><span style="color: Red"><strong>Feather Fall</strong></span>: (Encounter, free action, range 10) Use when a creature (EDIT: Including yourself) in range falls. That creature takes no damage and doesn't fall prone.</li> <li data-xf-list-type="ul"><span style="color: Red"><strong>Jump</strong></span>: (Encounter, move action, range 10) One creature (EDIT: Including yourself) makes an Athletics check to jump as a free action, with a +10 power bonus. Target can move as many squares as the check allows and is considered to have a running start.</li> <li data-xf-list-type="ul"><strong>Phantasmal Terrain</strong>: (Daily, standard action, area burst 2 within 10) Against your enemies, until the end of the encounter, difficult terrain in the zone costs an extra additional point of movement, and traps and hazards within the zone gain a bonus to attack rolls equal to your Intelligence modifier.</li> <li data-xf-list-type="ul"><span style="color: White"><strong>Shield</strong></span>: (Daily, immediate interrupt) Use when you are hit by an attack. You gain a +4 power bonus to AC and Reflex until the end of your next turn.</li> </ul><p>Which powers would you choose if these were the choices?</p><p></p><p>EDIT: Some other options to consider:</p><p></p><ul> <li data-xf-list-type="ul">What if <span style="color: Lime"><strong>Feather Fall</strong></span> was an At-Will?</li> <li data-xf-list-type="ul">What if <span style="color: Red"><strong>Shield</strong></span> gave +3 AC and Reflex until the end of your next turn, as an encounter power?</li> <li data-xf-list-type="ul">What if <strong>Shield</strong> gave +4 AC and Reflex until the end of the encounter, as a daily?</li> </ul><p>These are subtle, hypothetical changes, that I'm not currently suggesting anyone make. (Consider this to have been an experiment of sorts.) Expeditious Retreat is the same, Feather Fall is now an encounter power, Jump is the same as its newest errata, Phantasmal Terrain is the same as it appears in Dragon 364, and Shield is now a daily.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 4427819, member: 58401"] So, it seems the jury is still out on what the problem is, exactly, and whether or not it even exists. Hypothetically, what if the Wizard's level 2 Utility choices looked like this: [LIST] [*][B]Expeditious Retreat[/B]: (Daily, move action) Shift up to twice your speed. [*][COLOR=Red][B]Feather Fall[/B][/COLOR]: (Encounter, free action, range 10) Use when a creature (EDIT: Including yourself) in range falls. That creature takes no damage and doesn't fall prone. [*][COLOR=Red][B]Jump[/B][/COLOR]: (Encounter, move action, range 10) One creature (EDIT: Including yourself) makes an Athletics check to jump as a free action, with a +10 power bonus. Target can move as many squares as the check allows and is considered to have a running start. [*][B]Phantasmal Terrain[/B]: (Daily, standard action, area burst 2 within 10) Against your enemies, until the end of the encounter, difficult terrain in the zone costs an extra additional point of movement, and traps and hazards within the zone gain a bonus to attack rolls equal to your Intelligence modifier. [*][COLOR=White][B]Shield[/B][/COLOR]: (Daily, immediate interrupt) Use when you are hit by an attack. You gain a +4 power bonus to AC and Reflex until the end of your next turn. [/LIST] Which powers would you choose if these were the choices? EDIT: Some other options to consider: [LIST] [*]What if [COLOR=Lime][B]Feather Fall[/B][/COLOR] was an At-Will? [*]What if [COLOR=Red][B]Shield[/B][/COLOR] gave +3 AC and Reflex until the end of your next turn, as an encounter power? [*]What if [B]Shield[/B] gave +4 AC and Reflex until the end of the encounter, as a daily? [/LIST] These are subtle, hypothetical changes, that I'm not currently suggesting anyone make. (Consider this to have been an experiment of sorts.) Expeditious Retreat is the same, Feather Fall is now an encounter power, Jump is the same as its newest errata, Phantasmal Terrain is the same as it appears in Dragon 364, and Shield is now a daily. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
Top