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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
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<blockquote data-quote="Fedifensor" data-source="post: 4428735" data-attributes="member: 7289"><p>Definitely. Per the DMG, I'm obligated to do so - doing otherwise is a "gotcha" tactic. Besides, why would I want to make a player waste a power? It's less fun for him, and the goal is to have fun.</p><p></p><p></p><p>Hit points are an abstraction, but players always know their own HP score. Thus, you can tell whether an attack is going to miss, or get close enough to wear you down further. Also remember that Shield is an interrupt with a condition of "You are hit by an attack", so you can use it after you're hit to raise your AC and change that hit into a miss.</p><p></p><p></p><p>See above. Also, that attitude is not one that makes the game enjoyable to play. You seem to be rules-lawyering because you think the power is too effective. If it was a +1 bonus instead of +4, would you do the same thing?</p><p></p><p></p><p>If someone swings a bat at me, and they miss, I'm pretty sure I'd know if I was lucky, or skillful, or resolute enough to avoid the blow. How many fantasy novels have you read where the main character is thinking, "I dodged that attack, but my luck is running out. It's only a matter of time until he gets me?" It's a pretty common facet of the genre.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4428735, member: 7289"] Definitely. Per the DMG, I'm obligated to do so - doing otherwise is a "gotcha" tactic. Besides, why would I want to make a player waste a power? It's less fun for him, and the goal is to have fun. Hit points are an abstraction, but players always know their own HP score. Thus, you can tell whether an attack is going to miss, or get close enough to wear you down further. Also remember that Shield is an interrupt with a condition of "You are hit by an attack", so you can use it after you're hit to raise your AC and change that hit into a miss. See above. Also, that attitude is not one that makes the game enjoyable to play. You seem to be rules-lawyering because you think the power is too effective. If it was a +1 bonus instead of +4, would you do the same thing? If someone swings a bat at me, and they miss, I'm pretty sure I'd know if I was lucky, or skillful, or resolute enough to avoid the blow. How many fantasy novels have you read where the main character is thinking, "I dodged that attack, but my luck is running out. It's only a matter of time until he gets me?" It's a pretty common facet of the genre. [/QUOTE]
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Is "Shield" too powerful?
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