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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
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<blockquote data-quote="KarinsDad" data-source="post: 4429330" data-attributes="member: 2011"><p>Because it is not information that PCs should have. A black bolt coming from an enemy caster could be anything. Without a successful arcana check, how exactly does the PC know what it is?</p><p></p><p></p><p></p><p>Rules quote? Sounds like a house rule to me.</p><p></p><p></p><p></p><p>These are metagaming rules. There is no "go back in time" for the PC. There is "go back in time and change a hit to a miss" for players.</p><p></p><p></p><p></p><p></p><p></p><p>Are you claiming that PCs know what Will Defense is? What hit points are? What AC is? What to hit rolls are?</p><p></p><p>These are game mechanics terms. How do the PCs know that they are PCs in a game?</p><p></p><p></p><p></p><p>Again, within limitations of PC knowledge. I'm glad that for your game that you house rule expand that to game mechanics rules, but that is not what that the DMG states.</p><p></p><p></p><p></p><p>Like you are doing. Quit lawyering. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> for tat.</p><p></p><p></p><p></p><p>Yes, they are crystal clear. An interrupt on any attack with a to hit roll, regardless of whether the Shield spell affects that attack or not.</p><p></p><p></p><p></p><p>The Shield spell does NOT state that it triggers on any AC or Reflex based attack, hence, it is not limited to triggering only on those types of attacks.</p><p></p><p>That is a house rule you are adding.</p><p></p><p>The trigger can be <strong>ANY</strong> attack that hits. Limiting the trigger by telling the player that the attack is not the proper type of attack is making the spell more useful than written.</p><p></p><p>By definition of the spell.</p><p></p><p>This is not rules lawyering, this is RAW.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4429330, member: 2011"] Because it is not information that PCs should have. A black bolt coming from an enemy caster could be anything. Without a successful arcana check, how exactly does the PC know what it is? Rules quote? Sounds like a house rule to me. These are metagaming rules. There is no "go back in time" for the PC. There is "go back in time and change a hit to a miss" for players. Are you claiming that PCs know what Will Defense is? What hit points are? What AC is? What to hit rolls are? These are game mechanics terms. How do the PCs know that they are PCs in a game? Again, within limitations of PC knowledge. I'm glad that for your game that you house rule expand that to game mechanics rules, but that is not what that the DMG states. Like you are doing. Quit lawyering. :lol: :):):) for tat. Yes, they are crystal clear. An interrupt on any attack with a to hit roll, regardless of whether the Shield spell affects that attack or not. The Shield spell does NOT state that it triggers on any AC or Reflex based attack, hence, it is not limited to triggering only on those types of attacks. That is a house rule you are adding. The trigger can be [b]ANY[/b] attack that hits. Limiting the trigger by telling the player that the attack is not the proper type of attack is making the spell more useful than written. By definition of the spell. This is not rules lawyering, this is RAW. [/QUOTE]
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Is "Shield" too powerful?
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