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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
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<blockquote data-quote="Old Gumphrey" data-source="post: 4429684" data-attributes="member: 12872"><p>It is. Check out the <a href="http://wizards.com/default.asp?x=dnd/updates" target="_blank">new errata</a>. =)</p><p></p><p></p><p></p><p>Pretty much. </p><p></p><p></p><p></p><p>I disagree with, well, basically all of this. I don't see what is "too good" about a wizard turning an AC or Reflex hit that was a near miss into a miss <em>once per encounter</em>. The way to get around Shield is to attack Fort and Will, not to say "HA! I really got you good! You wasted your power!" It doesn't say anywhere in the rules that one of the requirements for Shield is that you guess whether or not it's going to be applicable. That's up to the DM, not the player. </p><p></p><p>If you were running the game and I was playing in it, I'd never in ten million years take Shield. Why? No, it's not because I want spoon feeding, it's because I want a power that <em>does something</em>. I'll just take Expeditious Retreat instead and <em>shift two moves' worth of squares</em>. Do I have to declare my movement before I can see the battle grid?</p><p></p><p></p><p></p><p>This is how I started doing it, as well. It's also how the DMs on the PvP/PA podcast did it (you know, the guys that wrote 4e). I'm done with 2e and having a stack of PC stats behind my screen. I don't care what your AC is. If it hits, it hits, and if it misses, it misses. Otherwise, why bother rolling dice?</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 4429684, member: 12872"] It is. Check out the [URL="http://wizards.com/default.asp?x=dnd/updates"]new errata[/URL]. =) Pretty much. I disagree with, well, basically all of this. I don't see what is "too good" about a wizard turning an AC or Reflex hit that was a near miss into a miss [i]once per encounter[/i]. The way to get around Shield is to attack Fort and Will, not to say "HA! I really got you good! You wasted your power!" It doesn't say anywhere in the rules that one of the requirements for Shield is that you guess whether or not it's going to be applicable. That's up to the DM, not the player. If you were running the game and I was playing in it, I'd never in ten million years take Shield. Why? No, it's not because I want spoon feeding, it's because I want a power that [i]does something[/i]. I'll just take Expeditious Retreat instead and [i]shift two moves' worth of squares[/i]. Do I have to declare my movement before I can see the battle grid? This is how I started doing it, as well. It's also how the DMs on the PvP/PA podcast did it (you know, the guys that wrote 4e). I'm done with 2e and having a stack of PC stats behind my screen. I don't care what your AC is. If it hits, it hits, and if it misses, it misses. Otherwise, why bother rolling dice? [/QUOTE]
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Is "Shield" too powerful?
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