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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
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<blockquote data-quote="Saeviomagy" data-source="post: 4430206" data-attributes="member: 5890"><p>Whenever I see a thread, post or webpage that runs along the theme of "laugh at players who screwed up", it constantly amazes me how often the player's "screw ups" are clearly caused by the DM failing to communicate important information about how the world the players are in works.</p><p></p><p>The world works how the rules say it works. If your narration deviates from the mechanics significantly, then it destroys any sort of immersion you're trying to build.</p><p></p><p>If your players have to ask you what your descriptive text means in rules terms, then I would be forced to say that your description was inadequate at best.</p><p></p><p>FadedC - you made a point that narration shouldn't effect rules at all: aren't you making the case that 'logically, the character couldn't know until the attack is resolved". That sounds awfully like the narrative is interfering with the mechanic.</p><p></p><p>For a wizard with shield, I'd be perfectly happy to tell him when an attack hits reflex or ac, and I'd be perfectly happy telling him how many points it hits by. In my opinion, that is no more powerful than him being able to move to anywhere on the battlefield that he chooses (which is effectively what expeditious retreat does).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4430206, member: 5890"] Whenever I see a thread, post or webpage that runs along the theme of "laugh at players who screwed up", it constantly amazes me how often the player's "screw ups" are clearly caused by the DM failing to communicate important information about how the world the players are in works. The world works how the rules say it works. If your narration deviates from the mechanics significantly, then it destroys any sort of immersion you're trying to build. If your players have to ask you what your descriptive text means in rules terms, then I would be forced to say that your description was inadequate at best. FadedC - you made a point that narration shouldn't effect rules at all: aren't you making the case that 'logically, the character couldn't know until the attack is resolved". That sounds awfully like the narrative is interfering with the mechanic. For a wizard with shield, I'd be perfectly happy to tell him when an attack hits reflex or ac, and I'd be perfectly happy telling him how many points it hits by. In my opinion, that is no more powerful than him being able to move to anywhere on the battlefield that he chooses (which is effectively what expeditious retreat does). [/QUOTE]
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Is "Shield" too powerful?
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