Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4692059" data-attributes="member: 2011"><p>Talk about "logical fallacies".</p><p></p><p>1) Shield works until the end of the Wizard's next turn. That has the potential to attempt to stop one attack or five attacks. Second Chance only has the potential to stop one attack per encounter. So, Shield is not quite as lame as you are making it out to be. When a Wizard is surrounded, Shield usually kicks butt on Second Chance.</p><p></p><p>2) Your math is off. AC and Reflex attacks make up ~73% of the attacks in the Monster Manual. It might be 50% of the attack types, but Shield can affect a solid majority of the attacks in the game.</p><p></p><p>3) Nothing in the game indicates that a Class power has to have the same utility as a Racial power. Halflings get screwed in several ways (especially in combat), so having a Racial power that is more effective in many circumstances than a Class power is fair and balanced.</p><p></p><p>4) Your math has another flaw. If the DM asks a player "Does a 23 hit your AC?", the DM is allowing Shield to work 100% of the time when it can on the first attack. 100% is a lot better than your 25% Second Chance math.</p><p></p><p>5) Wizards can easily have the highest AC and Reflex defense in the game system. Using a better version of arguably the best defensive utility spell (or at least one taken and used a significant majority of the time for those who can) for a class that is already strong in those areas is questionable. Even non-Wizards can get this power. Each DM can do what he wants, but you getting "annoyed" over someone else's opinion on it is silly. Guess your name here is well suited.</p><p></p><p>Balance is a major part of the game system. If you want to run Shield as an auto-success when applicable defense in your game, fine. I consider that unfair to the other players whose powers are not automatic, but you can do what you want in your game.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4692059, member: 2011"] Talk about "logical fallacies". 1) Shield works until the end of the Wizard's next turn. That has the potential to attempt to stop one attack or five attacks. Second Chance only has the potential to stop one attack per encounter. So, Shield is not quite as lame as you are making it out to be. When a Wizard is surrounded, Shield usually kicks butt on Second Chance. 2) Your math is off. AC and Reflex attacks make up ~73% of the attacks in the Monster Manual. It might be 50% of the attack types, but Shield can affect a solid majority of the attacks in the game. 3) Nothing in the game indicates that a Class power has to have the same utility as a Racial power. Halflings get screwed in several ways (especially in combat), so having a Racial power that is more effective in many circumstances than a Class power is fair and balanced. 4) Your math has another flaw. If the DM asks a player "Does a 23 hit your AC?", the DM is allowing Shield to work 100% of the time when it can on the first attack. 100% is a lot better than your 25% Second Chance math. 5) Wizards can easily have the highest AC and Reflex defense in the game system. Using a better version of arguably the best defensive utility spell (or at least one taken and used a significant majority of the time for those who can) for a class that is already strong in those areas is questionable. Even non-Wizards can get this power. Each DM can do what he wants, but you getting "annoyed" over someone else's opinion on it is silly. Guess your name here is well suited. Balance is a major part of the game system. If you want to run Shield as an auto-success when applicable defense in your game, fine. I consider that unfair to the other players whose powers are not automatic, but you can do what you want in your game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
Top