Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4692266" data-attributes="member: 834"><p>The PCs know how to fight but the players don't. What they do know is how to interpret game stats. Therefore for the heroes to behave as competently as possible, the players needs as much information as possible. The less the players know, the more the heroes behave like red shirts.</p><p></p><p>Typically in my games, the PCs learn what a monster does one trick at a time. The first time the monster attack them, they learn the defense that the attacks targets, the exact bonus and the damage. Then the wizard shoots him with scorching burst and immediately learns the reflex defense. Before long, they learn the HP. They better, I always task one of the player with keeping track of the bad guys HP! Even the first time they meet a monster, learning when he becomes bloodied (which of course I state or the tiefling gets annoyed!) gives a fair approximation. When a monster of a type dies, I finnally state the exact HP so they take that into account for the next monsters of the same type. After a few round, they know pretty much everything there is to know and start acting, unsurprisingly, like very competent heroes! This further pays off because in any themed adventures, the same type of monsters will show up a bit over the day so that knowledge carries over. From that point on, they do cool things like focus on the weak defense or avoid making a direct attack against a monster they know has 4 hp left and let splash damage from another attack kill him (i.e cleave). </p><p></p><p>The end result is they tend to punch above their weight class, so to speak. And as a result I run tougher fights, I expect, than in a game where players are kept mostly in the dark about game stats.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4692266, member: 834"] The PCs know how to fight but the players don't. What they do know is how to interpret game stats. Therefore for the heroes to behave as competently as possible, the players needs as much information as possible. The less the players know, the more the heroes behave like red shirts. Typically in my games, the PCs learn what a monster does one trick at a time. The first time the monster attack them, they learn the defense that the attacks targets, the exact bonus and the damage. Then the wizard shoots him with scorching burst and immediately learns the reflex defense. Before long, they learn the HP. They better, I always task one of the player with keeping track of the bad guys HP! Even the first time they meet a monster, learning when he becomes bloodied (which of course I state or the tiefling gets annoyed!) gives a fair approximation. When a monster of a type dies, I finnally state the exact HP so they take that into account for the next monsters of the same type. After a few round, they know pretty much everything there is to know and start acting, unsurprisingly, like very competent heroes! This further pays off because in any themed adventures, the same type of monsters will show up a bit over the day so that knowledge carries over. From that point on, they do cool things like focus on the weak defense or avoid making a direct attack against a monster they know has 4 hp left and let splash damage from another attack kill him (i.e cleave). The end result is they tend to punch above their weight class, so to speak. And as a result I run tougher fights, I expect, than in a game where players are kept mostly in the dark about game stats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
Top