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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4694710" data-attributes="member: 82732"><p>even if this example was correct which it's not you're ignoring more then 1/3 of the outcomes. </p><p></p><p> This is a horrible interpretation of what is being said. First of all, pc's are rarely knocked unconscious by 2 hits. So if you only get hit twice in an encounter neither power matters very much (other than a possible slight cost savings in number of healing surges spent on the short rest). Because second chance ALWAYS can block any hit the pc takes, it's easy to save it on the first few hits with the intent to block a major attack or a critical hit. It will rarely go wasted even if you save it (you can use it when you feel like the battle is nearly over and your remaining chances for use will be small if you haven't already picked a use for it) and when it does go wasted it's because you won the battle anyway. This is another weakness of shield. Because it's only available on 14.6% of attacks or 29.2% of hits saving it for something bigger runs an increasing risk of it never being used AND you can wind up losing the encounter because you didn't use it. In a nut shell, it's pretty easy to imagine a scenario where your pc is killed while shield is still available but almost impossible to imagine the same for second chance. This heavily favors second chance.</p><p></p><p>you're missing the gist of strategy entirely, second chance will almost never get wasted.</p><p></p><p></p><p>once again you missed the point and made a very poor assumption.</p><p></p><p> it is you that doesn't get it. saving second chance for a critical is indeed a very valid strategy that enhances it's effectiveness.</p><p></p><p>This is another very poor assumption. It's not a guessing game, you save it for a critical until you have enough damage that you feel the next hit could possibly put you down. The number of creatures who have additional affects vs bloodied is somewhat small and in those cases you could modify your behavior once you became aware of those effects. Using it because you know that a gnoll gets an additional power vs bloodied the first time your pc faces that kind of gnoll is basically cheating via metagame knowledge.</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4694710, member: 82732"] even if this example was correct which it's not you're ignoring more then 1/3 of the outcomes. This is a horrible interpretation of what is being said. First of all, pc's are rarely knocked unconscious by 2 hits. So if you only get hit twice in an encounter neither power matters very much (other than a possible slight cost savings in number of healing surges spent on the short rest). Because second chance ALWAYS can block any hit the pc takes, it's easy to save it on the first few hits with the intent to block a major attack or a critical hit. It will rarely go wasted even if you save it (you can use it when you feel like the battle is nearly over and your remaining chances for use will be small if you haven't already picked a use for it) and when it does go wasted it's because you won the battle anyway. This is another weakness of shield. Because it's only available on 14.6% of attacks or 29.2% of hits saving it for something bigger runs an increasing risk of it never being used AND you can wind up losing the encounter because you didn't use it. In a nut shell, it's pretty easy to imagine a scenario where your pc is killed while shield is still available but almost impossible to imagine the same for second chance. This heavily favors second chance. you're missing the gist of strategy entirely, second chance will almost never get wasted. once again you missed the point and made a very poor assumption. it is you that doesn't get it. saving second chance for a critical is indeed a very valid strategy that enhances it's effectiveness. This is another very poor assumption. It's not a guessing game, you save it for a critical until you have enough damage that you feel the next hit could possibly put you down. The number of creatures who have additional affects vs bloodied is somewhat small and in those cases you could modify your behavior once you became aware of those effects. Using it because you know that a gnoll gets an additional power vs bloodied the first time your pc faces that kind of gnoll is basically cheating via metagame knowledge. [/QUOTE]
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Is "Shield" too powerful?
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