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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4694820" data-attributes="member: 82732"><p>Why is it you're so unable to grasp the concept that by ignoring attacks you increase error in you calculation? You also use this as a method to drop the probability for the attacks to be outside shields abilities out of the equation. The water is only muddied here by your desire to muddy it. </p><p></p><p>First we're comparing the powers so we have to look at best usage or "optimal". Any power can be misused and decrease it's effectiveness but that isn't even close to relevant. We're discussing your belief shield is too powerful. Not only is your estimation of 1-2 VERY low but it totally flies in the face of real world application. You can hang onto second chance past the 2nd hit 99% of the time. How often are you bloodied on the first hit? </p><p></p><p> we agree here for once. You can project the number of attacks you might still face based upon the condition of the party and the number of enemies left standing plus the tactical situation on the battle field. In any event this information hardly matters. What matters is your perception of how close to unconscious is your pc relative to the danger of each subsequent attack. If you're not bloodied, it's pretty easy.</p><p></p><p>You keep saying this but first it's not true and second it's almost never going to happen. It's not true primarily because the objective is to survive. One blocked critical is worth 25+ missed chances to use the power because when you fail to use the power the very most it cost you is a healing surge. By definition if you fail to use the power you won the combat. Blocking a critical can save you from losing or dieing. Second because it's available on EVERY attack it's pretty easy to judge when you'll be attacked again or when the battle is nearing it's end. You are weighing two things (missed chance to use power vs block a crit) as roughly equally important when one matters almost not at all and the other could save your pc's life. </p><p></p><p>Anecdotal and irrelevant. Take an orc raider avg dmg 9.5, critical dmg 21.5 or ~230%.</p><p>We've been using 150% dmg on a crit and that seems pretty fair. </p><p></p><p>Once again your hypothesis is based upon the faulty assumption that it will fail to be used because you held off using it for several rounds waiting to block a crit. TRY TO UNDERSTAND!! This will almost never happen and be irrelevant when it does. This also totally avoids the added benefit that it doesn't have to block a crit to have increased effectiveness. It can block the bbeg encounter power and gain just as much advantage. </p><p></p><p>Once again, this is totally fallacious. Not using second chance in an encounter has almost no cost beyond the opportunity cost associated with using another healing surge. Blocking a crit has a huge upside because the battle is still raging and you've significantly cut down on the bad guys offense.</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4694820, member: 82732"] Why is it you're so unable to grasp the concept that by ignoring attacks you increase error in you calculation? You also use this as a method to drop the probability for the attacks to be outside shields abilities out of the equation. The water is only muddied here by your desire to muddy it. First we're comparing the powers so we have to look at best usage or "optimal". Any power can be misused and decrease it's effectiveness but that isn't even close to relevant. We're discussing your belief shield is too powerful. Not only is your estimation of 1-2 VERY low but it totally flies in the face of real world application. You can hang onto second chance past the 2nd hit 99% of the time. How often are you bloodied on the first hit? we agree here for once. You can project the number of attacks you might still face based upon the condition of the party and the number of enemies left standing plus the tactical situation on the battle field. In any event this information hardly matters. What matters is your perception of how close to unconscious is your pc relative to the danger of each subsequent attack. If you're not bloodied, it's pretty easy. You keep saying this but first it's not true and second it's almost never going to happen. It's not true primarily because the objective is to survive. One blocked critical is worth 25+ missed chances to use the power because when you fail to use the power the very most it cost you is a healing surge. By definition if you fail to use the power you won the combat. Blocking a critical can save you from losing or dieing. Second because it's available on EVERY attack it's pretty easy to judge when you'll be attacked again or when the battle is nearing it's end. You are weighing two things (missed chance to use power vs block a crit) as roughly equally important when one matters almost not at all and the other could save your pc's life. Anecdotal and irrelevant. Take an orc raider avg dmg 9.5, critical dmg 21.5 or ~230%. We've been using 150% dmg on a crit and that seems pretty fair. Once again your hypothesis is based upon the faulty assumption that it will fail to be used because you held off using it for several rounds waiting to block a crit. TRY TO UNDERSTAND!! This will almost never happen and be irrelevant when it does. This also totally avoids the added benefit that it doesn't have to block a crit to have increased effectiveness. It can block the bbeg encounter power and gain just as much advantage. Once again, this is totally fallacious. Not using second chance in an encounter has almost no cost beyond the opportunity cost associated with using another healing surge. Blocking a crit has a huge upside because the battle is still raging and you've significantly cut down on the bad guys offense. [/QUOTE]
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Is "Shield" too powerful?
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