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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Shield" too powerful?
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<blockquote data-quote="Lord Ernie" data-source="post: 4695531" data-attributes="member: 58517"><p>I know you're joking here, but I seriously had a DM once in 3.5 who did this. He kept track of our HP, and the only way my druid could determine how wounded anyone was was to make a Heal Check DC 15 (trivial, but he had it cost me a move action), and then he'd give me a general idea ("just scratched", "on the brink of death", etc.). Anything else than that he felt was far too much metagaming. </p><p></p><p>I'm going to start playing in a 4th Campaign of his in a couple of weeks (and yes, I'm playing a Wizard)... I'm rather curious to see how it turns out. Much like I didn't usually pick save-or-die/suck spells in 3.5 with a certain DM who didn't like his bad guys to go down like that, I probably won't opt for Shield if this DM continues in his trademark style. Call me metagamey, but there's such a thing a shooting yourself in the foot.</p><p></p><p>PS: Mathematics aside, the design of the Shield Power and the overall tone in the DMG clearly seems to indicate, IMO, that the results of the attack roll and the defense under attack is known when you choose whether or not to activate it. I don't like playing "gotcha" with my players, so when I DM I announce that sort of thing all the time, myself. To each their own, of course.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 4695531, member: 58517"] I know you're joking here, but I seriously had a DM once in 3.5 who did this. He kept track of our HP, and the only way my druid could determine how wounded anyone was was to make a Heal Check DC 15 (trivial, but he had it cost me a move action), and then he'd give me a general idea ("just scratched", "on the brink of death", etc.). Anything else than that he felt was far too much metagaming. I'm going to start playing in a 4th Campaign of his in a couple of weeks (and yes, I'm playing a Wizard)... I'm rather curious to see how it turns out. Much like I didn't usually pick save-or-die/suck spells in 3.5 with a certain DM who didn't like his bad guys to go down like that, I probably won't opt for Shield if this DM continues in his trademark style. Call me metagamey, but there's such a thing a shooting yourself in the foot. PS: Mathematics aside, the design of the Shield Power and the overall tone in the DMG clearly seems to indicate, IMO, that the results of the attack roll and the defense under attack is known when you choose whether or not to activate it. I don't like playing "gotcha" with my players, so when I DM I announce that sort of thing all the time, myself. To each their own, of course. [/QUOTE]
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Is "Shield" too powerful?
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