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*Pathfinder & Starfinder
Is Shot on the Run any good?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2078722" data-attributes="member: 707"><p>I believe this is incorrect. Manyshot is a specific standard action (call it the "Manyshot action" if you will). Shot On The Run uses the attack action. They cannot be combined.</p><p></p><p>As for the usefulness of Shot On The Run, I got into a discussion about this with Thanee a while back. My thoughts were that it can be fairly useful. It allows an archer to fire a single shot off each round, while starting and ending his turn with Total Cover. So long as your enemy can't approach you, that's the equivalent of an infinite AC versus enemy counterattacks.</p><p></p><p>Thanee made a lot of good points about enemies facing such an archer, though. A lot of the safety of Shot On The Run depends on party members keeping your enemy from charging you, and in any case you're giving up a lot of offense for the defense.</p><p></p><p>In the end, I think Shot On The Run is similar to Manyshot itself. It's not going to be useful every combat, but it's another tool in the dedicated archer's toolbox. As an archer, I'd probably pick up Improved Crit, Weapon Focus, etc. first. Only then would I start filling out that toolbox with Manyshot and Shot On The Run.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2078722, member: 707"] I believe this is incorrect. Manyshot is a specific standard action (call it the "Manyshot action" if you will). Shot On The Run uses the attack action. They cannot be combined. As for the usefulness of Shot On The Run, I got into a discussion about this with Thanee a while back. My thoughts were that it can be fairly useful. It allows an archer to fire a single shot off each round, while starting and ending his turn with Total Cover. So long as your enemy can't approach you, that's the equivalent of an infinite AC versus enemy counterattacks. Thanee made a lot of good points about enemies facing such an archer, though. A lot of the safety of Shot On The Run depends on party members keeping your enemy from charging you, and in any case you're giving up a lot of offense for the defense. In the end, I think Shot On The Run is similar to Manyshot itself. It's not going to be useful every combat, but it's another tool in the dedicated archer's toolbox. As an archer, I'd probably pick up Improved Crit, Weapon Focus, etc. first. Only then would I start filling out that toolbox with Manyshot and Shot On The Run. [/QUOTE]
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Is Shot on the Run any good?
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