Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is silence pointless?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6812779" data-attributes="member: 6677017"><p>I almost TPKd a party with <em>silence</em> as a ritual.</p><p></p><p>Their opponents knew they were coming, and created fortifications that involved trapping* the party inside a tower with a winding stairway. With the lookouts being able to see the party quite a ways away, the caster was able to estimate a good time to start casting the spell. I believe he might have even started re-casting it as soon as he finished, just in case they got there too late and it had expired.</p><p></p><p>So the party ends up inside a tower unable to cast spells, while their foes at the top are raining spells and arrows on them. They could have retreated back into the burning entry room and closed the door to shut out the silenced area, but they didn't think of that. Or they were too afraid of dying from the smoke. The wizard actually did run back to the edge of the entry room where she was just far enough outside of the area of silence to dispel it, but it was then immediately recast (not as a ritual). I don't think she had the slots for another <em>dispel</em>.</p><p></p><p>Moral of the story--trap spellcasters in a confined area that you have silenced. Should works just as well for the PCs.</p><p></p><p>*It wasn't actually hard to get out, as the sole survivor discovered, but you had to be willing to run back into the burning smoke clouded room and dig your way out of the rocks that had blocked the doorway.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6812779, member: 6677017"] I almost TPKd a party with [I]silence[/I] as a ritual. Their opponents knew they were coming, and created fortifications that involved trapping* the party inside a tower with a winding stairway. With the lookouts being able to see the party quite a ways away, the caster was able to estimate a good time to start casting the spell. I believe he might have even started re-casting it as soon as he finished, just in case they got there too late and it had expired. So the party ends up inside a tower unable to cast spells, while their foes at the top are raining spells and arrows on them. They could have retreated back into the burning entry room and closed the door to shut out the silenced area, but they didn't think of that. Or they were too afraid of dying from the smoke. The wizard actually did run back to the edge of the entry room where she was just far enough outside of the area of silence to dispel it, but it was then immediately recast (not as a ritual). I don't think she had the slots for another [I]dispel[/I]. Moral of the story--trap spellcasters in a confined area that you have silenced. Should works just as well for the PCs. *It wasn't actually hard to get out, as the sole survivor discovered, but you had to be willing to run back into the burning smoke clouded room and dig your way out of the rocks that had blocked the doorway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is silence pointless?
Top