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Community
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Is Simulacrum subject to abuse?
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<blockquote data-quote="Shallown" data-source="post: 2681780" data-attributes="member: 1368"><p>I-2000</p><p>I'm not assuming I can find one but was using it as maybe an extreme example of the potential abuse of the Spell. I have encountered plenty of 20+ hit dice creatures that may make good Simulacrums. </p><p></p><p>6th level caster would not be bad considering some of the spell abilities it has. As far as I can tell only level or hit dice are reduced the abilities of a 2 hd Deva and a 12 hd deva are as a 12th caster since it is specified and not based on hit dice as you said. The spell does not mention that it halves caster level when it is not linked to hit dice. It has abilties equal to its new adjusted hit dice which is 12 as far as I can tell.</p><p></p><p>But I would be okay with either to be honest.</p><p></p><p>Copied From the spell Emphasis mine.</p><p>A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory <strong>can </strong> repair damage to a simulacrum.</p><p></p><p>I think can only means can. Not must. Why would you use this instead of normal healing maybe normal healing is not available. Not sure myself.</p><p></p><p></p><p>I'm not planning on abusing the heck out of this myself I was just wondering why with all the other abusable combos and spells this one was overlooked. As written it could be rather sick. </p><p></p><p>If I was planning to abuse it I wouldn't post it where my GM could see it and stop me before I start since I haven't survived to 13th level yet or gotten the spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Even if the GM decreed it was only repaired that way and other restrictions it would still be cheaper to make in GP and Experience than some magic items. for example. It could sit in a room all day making everburning torches, plane shifting people for a price, curing disease and removing curses.</p><p></p><p>Just seems a little too strong.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2681780, member: 1368"] I-2000 I'm not assuming I can find one but was using it as maybe an extreme example of the potential abuse of the Spell. I have encountered plenty of 20+ hit dice creatures that may make good Simulacrums. 6th level caster would not be bad considering some of the spell abilities it has. As far as I can tell only level or hit dice are reduced the abilities of a 2 hd Deva and a 12 hd deva are as a 12th caster since it is specified and not based on hit dice as you said. The spell does not mention that it halves caster level when it is not linked to hit dice. It has abilties equal to its new adjusted hit dice which is 12 as far as I can tell. But I would be okay with either to be honest. Copied From the spell Emphasis mine. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory [B]can [/B] repair damage to a simulacrum. I think can only means can. Not must. Why would you use this instead of normal healing maybe normal healing is not available. Not sure myself. I'm not planning on abusing the heck out of this myself I was just wondering why with all the other abusable combos and spells this one was overlooked. As written it could be rather sick. If I was planning to abuse it I wouldn't post it where my GM could see it and stop me before I start since I haven't survived to 13th level yet or gotten the spell. ;) Even if the GM decreed it was only repaired that way and other restrictions it would still be cheaper to make in GP and Experience than some magic items. for example. It could sit in a room all day making everburning torches, plane shifting people for a price, curing disease and removing curses. Just seems a little too strong. Later [/QUOTE]
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