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General Tabletop Discussion
*TTRPGs General
Is Slave Pits of the Undercity a well-designed adventure module?
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<blockquote data-quote="Ourph" data-source="post: 2969471" data-attributes="member: 20239"><p>I voted yes, but with one caveat. If used for tournament play, it can be used straight up. If used for campaign play it is <u>absolutely incumbent</u> upon the DM to study the map of both the upper portion of the ruined temple and the lower caverns/sewers thoroughly, as there are many access points, side passages and possible connections that aren't described or are glossed over in the text. It is especially important to note that there are at least 4 (more if you count scaling the walls) access points into the upper part of the temple that PCs can use to infiltrate and take the occupants by surprise.</p><p></p><p>IMO the map for A1 is a perfect example of a non-linear adventure. The PCs have all sorts of possible routes to take through the complex and each one carries with it both benefits and drawbacks.</p><p></p><p>In addition, the adventure presents a great number of different non-combat challenges to PCs, from balancing across narrow beams to swimming through fast-moving sewage.</p><p></p><p>I would say it ranks as one of the best tournament modules.</p></blockquote><p></p>
[QUOTE="Ourph, post: 2969471, member: 20239"] I voted yes, but with one caveat. If used for tournament play, it can be used straight up. If used for campaign play it is [u]absolutely incumbent[/u] upon the DM to study the map of both the upper portion of the ruined temple and the lower caverns/sewers thoroughly, as there are many access points, side passages and possible connections that aren't described or are glossed over in the text. It is especially important to note that there are at least 4 (more if you count scaling the walls) access points into the upper part of the temple that PCs can use to infiltrate and take the occupants by surprise. IMO the map for A1 is a perfect example of a non-linear adventure. The PCs have all sorts of possible routes to take through the complex and each one carries with it both benefits and drawbacks. In addition, the adventure presents a great number of different non-combat challenges to PCs, from balancing across narrow beams to swimming through fast-moving sewage. I would say it ranks as one of the best tournament modules. [/QUOTE]
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Is Slave Pits of the Undercity a well-designed adventure module?
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