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General Tabletop Discussion
*TTRPGs General
Is Slave Pits of the Undercity a well-designed adventure module?
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<blockquote data-quote="Arnix" data-source="post: 2971564" data-attributes="member: 5521"><p>I must say, I absolutely loved this adventure.</p><p></p><p>I have run it in every edition (other than 3.5) of DnD including Skills&Powers 2.5 characters.</p><p></p><p>If the DM runs it well, the party will enjoy it. If the DM runs it poorly, then the players will not enjoy it. This can be said for any module.</p><p></p><p>If you are looking at "why do x, y, and z" monsters live together... who cares for the most part. The only person who will know that, most of the time, is the DM. The player will have to take it at face value that the monsters should be able to co-exist. As a DM, you should be able to ad-lib a little here and there.</p><p></p><p>I thik the module gives the DM enough info to make the module his or her own, without making it a template with no feel.</p><p></p><p>Now, there are a couple of traps/tricks that have never made any sense to me, but I let them slide. People do things all the time that make no sense to me, but thats life. Why shouldn't we assume that the NPCs may be crazy and/or a little paranoid. They are "evil" after all.</p></blockquote><p></p>
[QUOTE="Arnix, post: 2971564, member: 5521"] I must say, I absolutely loved this adventure. I have run it in every edition (other than 3.5) of DnD including Skills&Powers 2.5 characters. If the DM runs it well, the party will enjoy it. If the DM runs it poorly, then the players will not enjoy it. This can be said for any module. If you are looking at "why do x, y, and z" monsters live together... who cares for the most part. The only person who will know that, most of the time, is the DM. The player will have to take it at face value that the monsters should be able to co-exist. As a DM, you should be able to ad-lib a little here and there. I thik the module gives the DM enough info to make the module his or her own, without making it a template with no feel. Now, there are a couple of traps/tricks that have never made any sense to me, but I let them slide. People do things all the time that make no sense to me, but thats life. Why shouldn't we assume that the NPCs may be crazy and/or a little paranoid. They are "evil" after all. [/QUOTE]
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Is Slave Pits of the Undercity a well-designed adventure module?
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