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General Tabletop Discussion
*TTRPGs General
Is Slave Pits of the Undercity a well-designed adventure module?
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<blockquote data-quote="riprock" data-source="post: 2972701" data-attributes="member: 42506"><p>The stable doesn't look well protected to me. The thick walls don't look as if they ever protected anything -- they look like bizarre, crooked, inefficient load-bearing walls. But I'm not a civil engineer. </p><p></p><p>The thickest wall is on the inside. That <em>would</em> make sense if it looked like there was a standard multi-ring keep with the thickest walls for the inner citadel. It doesn't look like that to me -- it looks like they used a 20-foot thick wall, running at a weird angle, to divide up the main body of the building. That's what it looks like to me, anyway. I am not an architect. Nor am I a historian of engineering. Possibly a real expert would take one look at it and say it was totally realistic.</p><p></p><p></p><p></p><p>I'm not an architect, so my notion of "odd" doesn't count for much, but yeah, it looks odd to me.</p><p></p><p></p><p></p><p>The interior rooms *do* look like they are ruins -- they are burned passages and so on. The exterior shape and the positions of walls -- I keep squinting at it, but I can't imagine what the original buildings looked like.</p><p></p><p>I think it only really harms suspension of disbelief when you can see the whole map -- when one goes through as a player, I think it seems much more plausible.</p></blockquote><p></p>
[QUOTE="riprock, post: 2972701, member: 42506"] The stable doesn't look well protected to me. The thick walls don't look as if they ever protected anything -- they look like bizarre, crooked, inefficient load-bearing walls. But I'm not a civil engineer. The thickest wall is on the inside. That [I]would[/I] make sense if it looked like there was a standard multi-ring keep with the thickest walls for the inner citadel. It doesn't look like that to me -- it looks like they used a 20-foot thick wall, running at a weird angle, to divide up the main body of the building. That's what it looks like to me, anyway. I am not an architect. Nor am I a historian of engineering. Possibly a real expert would take one look at it and say it was totally realistic. I'm not an architect, so my notion of "odd" doesn't count for much, but yeah, it looks odd to me. The interior rooms *do* look like they are ruins -- they are burned passages and so on. The exterior shape and the positions of walls -- I keep squinting at it, but I can't imagine what the original buildings looked like. I think it only really harms suspension of disbelief when you can see the whole map -- when one goes through as a player, I think it seems much more plausible. [/QUOTE]
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Is Slave Pits of the Undercity a well-designed adventure module?
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