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Is Slave Pits of the Undercity a well-designed adventure module?
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<blockquote data-quote="Storm Raven" data-source="post: 2973175" data-attributes="member: 307"><p>The basilisks are in a sealed area. An area explicitly descirbed as having been sealed off by the other inhabitants of the temple. An area that is described as being made of recent construction and that shows signs of frequent patching. How much hand holding do you need to see that if the basilisks are to wander from their given area they must break through the brick walls placed around their lair? The fact that this apparently befuddles you is somewhat surprising to me.</p><p></p><p></p><p></p><p>How did the troll get into the poor box? It used the <em>stone of diminution</em> to make itself small. Then one of the half-orcs put it in the poor box to hide it. Probably the same half-orc who is hiding in the shadows waiting to backstab someone. Why not ask why that half-orc is hiding in the shadows? The text doesn't spell that out for you either, so I guess that also doesn't make any sense.</p><p></p><p></p><p></p><p>Oh please. This isn't even difficult. The cleric walks down the hall, speaking the glyph name to get by, and then uses the hidden catch on the left foot of the statue to let the guards and slaves come up through the trap door. Given that the aspis are <em>allied</em> with the slavers (pretty explicitly so, since they run the controls for the slave pits), I'm trying to figure out how it is so difficult to understand how it would be possible to transit slaves and orcs through the aspis held chambers. Or any number of other ways that they could easily get that collection of inhabitants into the room. Now you are just looking for problems and making stuff up as you go.</p><p></p><p></p><p></p><p>Because, of course, disabling the trap to let people climb up and down the trap door shaft is so very outlandish a method to use.</p><p></p><p></p><p></p><p>Thus far, none of your problems are based in the actual substance of the module, but seem to derive from misunderstandings of the text.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2973175, member: 307"] The basilisks are in a sealed area. An area explicitly descirbed as having been sealed off by the other inhabitants of the temple. An area that is described as being made of recent construction and that shows signs of frequent patching. How much hand holding do you need to see that if the basilisks are to wander from their given area they must break through the brick walls placed around their lair? The fact that this apparently befuddles you is somewhat surprising to me. How did the troll get into the poor box? It used the [i]stone of diminution[/i] to make itself small. Then one of the half-orcs put it in the poor box to hide it. Probably the same half-orc who is hiding in the shadows waiting to backstab someone. Why not ask why that half-orc is hiding in the shadows? The text doesn't spell that out for you either, so I guess that also doesn't make any sense. Oh please. This isn't even difficult. The cleric walks down the hall, speaking the glyph name to get by, and then uses the hidden catch on the left foot of the statue to let the guards and slaves come up through the trap door. Given that the aspis are [i]allied[/i] with the slavers (pretty explicitly so, since they run the controls for the slave pits), I'm trying to figure out how it is so difficult to understand how it would be possible to transit slaves and orcs through the aspis held chambers. Or any number of other ways that they could easily get that collection of inhabitants into the room. Now you are just looking for problems and making stuff up as you go. Because, of course, disabling the trap to let people climb up and down the trap door shaft is so very outlandish a method to use. Thus far, none of your problems are based in the actual substance of the module, but seem to derive from misunderstandings of the text. [/QUOTE]
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Is Slave Pits of the Undercity a well-designed adventure module?
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