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General Tabletop Discussion
*Pathfinder & Starfinder
Is Solid Fog "broken"
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<blockquote data-quote="Thurbane" data-source="post: 3652150" data-attributes="member: 43273"><p>I hate to use the term "broken", as it's such a cliche, and usually overused anyway.</p><p></p><p>Anyhow, on to the topic: Solid Fog...a Beguiler in my game is running roughshod over their opponents with this spell, and since he is a Beguiler, he gets it multiple times per day without memorizing it before hand.</p><p></p><p>Short of having all enemies loaded up with Dispel Magic, Gust of Wind or Dimnesion Door (which would be horribly unfair and unrealistic), I'm thinking of houseruling it slightly down in power.</p><p></p><p>My main concerns are:</p><p>A. No SR (pretty standard for Conjurations)</p><p>B. No save :\ </p><p>C. The effect - limiting movement to 5 feet (sticking someone in the cloud for up to 6 rounds, potentially)</p><p></p><p>If my players were so inclined (not that they are), they could trap someone in the fog then hammer them with Fireballs, Lightning Bolts and Cloudkills.</p><p></p><p>I don't understand why this spell hampers the movement of a Kobold or an Iron Golem equally well. My belief is that it should be more akin to (but better than) Web or Entanglement. I'm thinking of houeruling in some kind of Strength check to move further than 5 feet, and/or allowing a Reflex save to move to the outer edge of the area when it's cast.</p><p></p><p>Any thoughts would be welcome.</p></blockquote><p></p>
[QUOTE="Thurbane, post: 3652150, member: 43273"] I hate to use the term "broken", as it's such a cliche, and usually overused anyway. Anyhow, on to the topic: Solid Fog...a Beguiler in my game is running roughshod over their opponents with this spell, and since he is a Beguiler, he gets it multiple times per day without memorizing it before hand. Short of having all enemies loaded up with Dispel Magic, Gust of Wind or Dimnesion Door (which would be horribly unfair and unrealistic), I'm thinking of houseruling it slightly down in power. My main concerns are: A. No SR (pretty standard for Conjurations) B. No save :\ C. The effect - limiting movement to 5 feet (sticking someone in the cloud for up to 6 rounds, potentially) If my players were so inclined (not that they are), they could trap someone in the fog then hammer them with Fireballs, Lightning Bolts and Cloudkills. I don't understand why this spell hampers the movement of a Kobold or an Iron Golem equally well. My belief is that it should be more akin to (but better than) Web or Entanglement. I'm thinking of houeruling in some kind of Strength check to move further than 5 feet, and/or allowing a Reflex save to move to the outer edge of the area when it's cast. Any thoughts would be welcome. [/QUOTE]
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Is Solid Fog "broken"
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