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Community
General Tabletop Discussion
D&D Older Editions
Is Sorcerer the weakest 3.5 base class now?
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<blockquote data-quote="Khaalis" data-source="post: 1376292" data-attributes="member: 2167"><p>See my threads here. The first is when I asked the very same question. The second is the resulting project from the answer.</p><p></p><p>The question: <a href="http://www.enworld.org/forums/showthread.php?t=75827" target="_blank">http://www.enworld.org/forums/showthread.php?t=75827</a></p><p>and</p><p>The Project: <a href="http://www.enworld.org/forums/showthread.php?t=75939&page=1&pp=25" target="_blank">http://www.enworld.org/forums/showthread.php?t=75939&page=1&pp=25</a></p><p></p><p>Comments would be appreciated on the project. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>With that plug said...</p><p></p><p></p><p></p><p>I fully agree. The Only difference between Sorcerer and Wizard (before the lame "fix" in 3.5) is that a Sorcerer prepares spells differently. BAB, Saves, Skills, Familiar - its all the same. The Sorcerer has no niche of its own and lacks severly in class structure. It IS unbalanced when compared to every other class skill (as I have picked apart the mechanics of in my other posts). Even the wizard who has the same core class strength (arcane spells) gets 6 bonus class abilities over their magic. Divine casters get a host of other abilities based on the argument that divine magic is "weaker" than arcane.</p><p></p><p></p><p></p><p>This is a flaw in the class design. Something I am trying to fix in my build thread. I have fixed the skill list to more reflect the sorcerer's flavor text description and definition and I am working on a way to link some class abilities to Charisma to make it a truly worthwhile and balanced Synergy attribute for the Sorcerer, just as Paladins and Clerics use Charisma as a synergy ability on many of their class abilities.</p><p></p><p></p><p></p><p>Agreed, and this is because Wizards are the core concept. Somewhere along the way someone decieded that the Wizard needed a companion to "balance" the casters 2 Divine, 2 Arcane. Similar to old D&D Cleric & Druid vs. Wizard and Illusionist. They shadowed the wizard and simply changed the spell preparation.</p><p></p><p>I love the text of the sorcerer and the definition of what the class is supposed to be, but the mech falls flat. I often find my visionary interpretation of the flavor text, being that the Sorcerer is actually quite a bit closer what the Psion turned into, or in another way of looking at it, the "Super-Power User" (ie comic supers) of the fantasy world. They're innately magical and have innate powers. They dont run around eating spiders and sprinkling fairy dust, chanting nonsense, and waving their arms and doing the hokey-pokey to cast spells. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Currently the only time a Sorcerer outstrips a wizard's flexibility is if the sorcerer is designed as a combat battery with no other purpose than to kill things. Kind of like the brainless 1/2-Orc Barbarian... "Wake me when you need somethin dead."</p><p></p><p>Just my quick thoughts on it.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1376292, member: 2167"] See my threads here. The first is when I asked the very same question. The second is the resulting project from the answer. The question: [url]http://www.enworld.org/forums/showthread.php?t=75827[/url] and The Project: [url]http://www.enworld.org/forums/showthread.php?t=75939&page=1&pp=25[/url] Comments would be appreciated on the project. :) With that plug said... I fully agree. The Only difference between Sorcerer and Wizard (before the lame "fix" in 3.5) is that a Sorcerer prepares spells differently. BAB, Saves, Skills, Familiar - its all the same. The Sorcerer has no niche of its own and lacks severly in class structure. It IS unbalanced when compared to every other class skill (as I have picked apart the mechanics of in my other posts). Even the wizard who has the same core class strength (arcane spells) gets 6 bonus class abilities over their magic. Divine casters get a host of other abilities based on the argument that divine magic is "weaker" than arcane. This is a flaw in the class design. Something I am trying to fix in my build thread. I have fixed the skill list to more reflect the sorcerer's flavor text description and definition and I am working on a way to link some class abilities to Charisma to make it a truly worthwhile and balanced Synergy attribute for the Sorcerer, just as Paladins and Clerics use Charisma as a synergy ability on many of their class abilities. Agreed, and this is because Wizards are the core concept. Somewhere along the way someone decieded that the Wizard needed a companion to "balance" the casters 2 Divine, 2 Arcane. Similar to old D&D Cleric & Druid vs. Wizard and Illusionist. They shadowed the wizard and simply changed the spell preparation. I love the text of the sorcerer and the definition of what the class is supposed to be, but the mech falls flat. I often find my visionary interpretation of the flavor text, being that the Sorcerer is actually quite a bit closer what the Psion turned into, or in another way of looking at it, the "Super-Power User" (ie comic supers) of the fantasy world. They're innately magical and have innate powers. They dont run around eating spiders and sprinkling fairy dust, chanting nonsense, and waving their arms and doing the hokey-pokey to cast spells. :) Currently the only time a Sorcerer outstrips a wizard's flexibility is if the sorcerer is designed as a combat battery with no other purpose than to kill things. Kind of like the brainless 1/2-Orc Barbarian... "Wake me when you need somethin dead." Just my quick thoughts on it. [/QUOTE]
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Is Sorcerer the weakest 3.5 base class now?
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