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Is Sorcerer the weakest 3.5 base class now?
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<blockquote data-quote="Tzarevitch" data-source="post: 1383943" data-attributes="member: 1792"><p>Here is a better example:</p><p></p><p>Party is attacked by a legion of ghouls while fleeing the necromancer's sanctum. </p><p>Sorcerer: I'll fireball 'em. </p><p></p><p>After blowing away the ghouls, that same sorcerer when later confronted with a <em>held</em> door while trying to flee the same samctum.</p><p>Sorcerer: Uhhhh....... I'll fireball it.</p><p></p><p>That same sorcerer who now confronted with the necromancer in his prismatic sphere who is blocking the only way out.</p><p>Sorcerer: I cast fireb..... Crap! Run for it. </p><p></p><p>Yes the wizard spell selection will frequently not be optimal, but he can fix that with 14 minutes and an open slot (or 1 round if he is a member of the Arcane ORder). A sorcerer's spell selection is every bit as unlikely to be optimal because he knows even fewer of them AND he can only swap out 1 every couple of levels or so. </p><p></p><p>A sorcerer is only flexible in the sense that he can cast one of the limited spells he knows with any slot of that level or higher. That is a very limited tactical flexibility because the only result it produces is to allow you to cast MORE of a particular spell. That is not flexible, that is repetitive. </p><p></p><p>The wizard is the truly flexible one because his entire spell list is flexible and he gets bonus feats too. The sorcerers too-small spell selection and inability to change them in any useful fashion means that most sorcerers tend to take similar spells in an attempt to get the ones that have the greatest benefit when cast lots of times because that is what the sorcerer does - cast a few spells lots of times. My argument again is that the sorcerer's ability to cast the same spells lots of times is NOT an equal match for the wizard's flexibility AND bonus feats as the game designers have decided. I think my point is made farily clear by the fact that so many people house-rule sorcerers to give them greater benefits. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 1383943, member: 1792"] Here is a better example: Party is attacked by a legion of ghouls while fleeing the necromancer's sanctum. Sorcerer: I'll fireball 'em. After blowing away the ghouls, that same sorcerer when later confronted with a [I]held[/I] door while trying to flee the same samctum. Sorcerer: Uhhhh....... I'll fireball it. That same sorcerer who now confronted with the necromancer in his prismatic sphere who is blocking the only way out. Sorcerer: I cast fireb..... Crap! Run for it. Yes the wizard spell selection will frequently not be optimal, but he can fix that with 14 minutes and an open slot (or 1 round if he is a member of the Arcane ORder). A sorcerer's spell selection is every bit as unlikely to be optimal because he knows even fewer of them AND he can only swap out 1 every couple of levels or so. A sorcerer is only flexible in the sense that he can cast one of the limited spells he knows with any slot of that level or higher. That is a very limited tactical flexibility because the only result it produces is to allow you to cast MORE of a particular spell. That is not flexible, that is repetitive. The wizard is the truly flexible one because his entire spell list is flexible and he gets bonus feats too. The sorcerers too-small spell selection and inability to change them in any useful fashion means that most sorcerers tend to take similar spells in an attempt to get the ones that have the greatest benefit when cast lots of times because that is what the sorcerer does - cast a few spells lots of times. My argument again is that the sorcerer's ability to cast the same spells lots of times is NOT an equal match for the wizard's flexibility AND bonus feats as the game designers have decided. I think my point is made farily clear by the fact that so many people house-rule sorcerers to give them greater benefits. Tzarevitch [/QUOTE]
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Is Sorcerer the weakest 3.5 base class now?
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