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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Sorcerer the weakest 3.5 base class now?
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<blockquote data-quote="Stalker0" data-source="post: 1385830" data-attributes="member: 5889"><p>But see, now your assuming a sorc would have that spell. Another one of my flavor problems with the sorc is the keyhole he gets put into.</p><p></p><p>If I want to play a certain kind of wizard, I can always add in that needed spell if necessary later. Some sorcs are stuck... either forced to leave his party without a key spell or not keep getting teh spells for his chosen concept. </p><p></p><p>As for the scroll argument... I agree sorcs can have scrolls for certain spells. But then ironcially the wizard and sorc switch places.</p><p></p><p>Let's say the sorc doesn't have disintegrate, so he gets a scroll of it (which isn't the cheapest thing in the world).</p><p></p><p>Party: Hmm, looks like we're going to need to disintegrate all of this rock to make it through.</p><p>Sorc: Well... I have one disintegrate.</p><p>Wiz: I have one disintegrate prepared, but give me 15 min and I'll get 2 more.</p><p></p><p>For the argument that sorcs get as many spells as wizards, at higher levels they do learn as many, but they are of a lower level. And a wizard can always get more. We have to assume a standard campaign where buying scrolls and learning spells for the wizard is an option.</p><p></p><p>That's part of the "coolness" factor of the wizard, they can always expand their repatior, and try new spells... or they can prepare alot of the same spells and work on maximising their flexibility like teh sorc does. Or he can make tons of items, or he can use lots of metamagic feats. Sorcs get a few spells and try to make the most of them. That's fun... but that's the only way a sorc can go, and I believe they should get a little more flexibility than that.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1385830, member: 5889"] But see, now your assuming a sorc would have that spell. Another one of my flavor problems with the sorc is the keyhole he gets put into. If I want to play a certain kind of wizard, I can always add in that needed spell if necessary later. Some sorcs are stuck... either forced to leave his party without a key spell or not keep getting teh spells for his chosen concept. As for the scroll argument... I agree sorcs can have scrolls for certain spells. But then ironcially the wizard and sorc switch places. Let's say the sorc doesn't have disintegrate, so he gets a scroll of it (which isn't the cheapest thing in the world). Party: Hmm, looks like we're going to need to disintegrate all of this rock to make it through. Sorc: Well... I have one disintegrate. Wiz: I have one disintegrate prepared, but give me 15 min and I'll get 2 more. For the argument that sorcs get as many spells as wizards, at higher levels they do learn as many, but they are of a lower level. And a wizard can always get more. We have to assume a standard campaign where buying scrolls and learning spells for the wizard is an option. That's part of the "coolness" factor of the wizard, they can always expand their repatior, and try new spells... or they can prepare alot of the same spells and work on maximising their flexibility like teh sorc does. Or he can make tons of items, or he can use lots of metamagic feats. Sorcs get a few spells and try to make the most of them. That's fun... but that's the only way a sorc can go, and I believe they should get a little more flexibility than that. [/QUOTE]
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General Tabletop Discussion
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Is Sorcerer the weakest 3.5 base class now?
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