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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Sorcerer the weakest 3.5 base class now?
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<blockquote data-quote="Unseelie" data-source="post: 1385865" data-attributes="member: 6940"><p>My problems with Sorcerers, after playing one into the low teens is not with their power, but rather their flavor.</p><p></p><p>They're not all that different than Wizards. The person that described them as Wizards with training wheels is on the mark. They're great NPCs though. Less for the DM to have to keep track of in play, and being CHA based, they make a great candidate for Leadership.</p><p></p><p>The next time I run a game, I will be making a number of changes to Sorcerers, but only one will really effect their power (I think).</p><p></p><p>1) A couple of more CHA skills. They're CHA based, so they should get a little more mileage out of it.</p><p></p><p>2) Remove Knowledge Arcana, I don't think it fits.</p><p></p><p>3) Eschew Materials at 1st level</p><p></p><p>4) Modify spell lists to remove spells that require expensive components. (ie. they don't get Identify, etc.)</p><p></p><p>5) Domain Spells - Dragon a few issues back had Bloodlines, which were effectively Domains for Sorcerers. I would compile a list of Domains for Sorcerers in my game. I wouldn't require a feat to get them though. Effectively, they would get one more spell per spell level, but that list would be set at the beginning of play.</p></blockquote><p></p>
[QUOTE="Unseelie, post: 1385865, member: 6940"] My problems with Sorcerers, after playing one into the low teens is not with their power, but rather their flavor. They're not all that different than Wizards. The person that described them as Wizards with training wheels is on the mark. They're great NPCs though. Less for the DM to have to keep track of in play, and being CHA based, they make a great candidate for Leadership. The next time I run a game, I will be making a number of changes to Sorcerers, but only one will really effect their power (I think). 1) A couple of more CHA skills. They're CHA based, so they should get a little more mileage out of it. 2) Remove Knowledge Arcana, I don't think it fits. 3) Eschew Materials at 1st level 4) Modify spell lists to remove spells that require expensive components. (ie. they don't get Identify, etc.) 5) Domain Spells - Dragon a few issues back had Bloodlines, which were effectively Domains for Sorcerers. I would compile a list of Domains for Sorcerers in my game. I wouldn't require a feat to get them though. Effectively, they would get one more spell per spell level, but that list would be set at the beginning of play. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Sorcerer the weakest 3.5 base class now?
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