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D&D Older Editions, OSR, & D&D Variants
Is Sorcerer the weakest 3.5 base class now?
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<blockquote data-quote="Amal Shukup" data-source="post: 1385928" data-attributes="member: 6291"><p>I can't tell you about my experiences playing a Sorceror across 10 levels, because that's NEVER gonna happen. Not with multiclassing and Prestige classes providing so much more bang for the buck. I have played a Wizard for 12 Levels in one campaign and a Sorceror through 7 levels in another (Fighter 1/Sorceror 7).</p><p></p><p>The Wizard is a complete monster. He spends a lot of time and money learning spells (slowed a bit of late on account of increased campaign tempo, but still - lots).</p><p></p><p> - Makes LOTS of scrolls for those 'don't need em often, but need em RIGHT NOW' spells </p><p></p><p> - Other Scrolls for the wierd stuff he 'might need someday'</p><p></p><p> - Manufactures a selection of wands for 'need 'em all the time' spells that don't offer saves (buffing + MM principally)</p><p></p><p> - Saves his slots for the big attack Spells that offer saves</p><p></p><p> - Leaves a few slots open for in the field adaptability and has Spell Mastery to make sure he can still dish it out if he loses his books (shudder).</p><p></p><p>Never seems to be caught without the spell he needs, when he needs it. More than enough damage dealing potential - I just don't run out of capacity during a day of campaigning. Flexibility can't be over-rated: Enemy Fighter? Hold Monster/Person, or Dominate. Bad guy Rogue? Illusions are fun. Evil Wizard? Enervation. The enemy Cleric? Ray of Enfeeblement, or just pile on the damage spells.</p><p></p><p>_________________________________</p><p>In contrast, my Sorceror is an effective ranged combatant. He knows a handful of Spells that are used primarily to buff himself (and other party members). There are a few damage dealing staples for when he wants to sling spells. Nowhere near enough Known Spells to take advantage of enemy weaknesses.</p><p></p><p>He WAS a bit of a monster in 3.0 because he has fabulous stats (luck o' the die), because Haste multiplied his effectiveness as a combatant and as a Spellcaster, and because Extend Spell made his buffs go a long way</p><p></p><p>With those options gone (no objection from me - I wholeheartedly endorse the vast majority of 3.5's changes!) he is a very second rate spellcaster with some second rate combat abilities. Sure, he has lots of slots, but combats don't last that long anyway, so he typically retires for the evening with lots of unused spells. He can't get as much mileage out of Scrolls and Wands because he can't make them himself (and why bother when he can already cast THOSE spells as often as he needs to.)</p><p></p><p>He is going Eldritch Knight with the next level up, which will improve things, but in the meantime he's coasting on reputation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 1385928, member: 6291"] I can't tell you about my experiences playing a Sorceror across 10 levels, because that's NEVER gonna happen. Not with multiclassing and Prestige classes providing so much more bang for the buck. I have played a Wizard for 12 Levels in one campaign and a Sorceror through 7 levels in another (Fighter 1/Sorceror 7). The Wizard is a complete monster. He spends a lot of time and money learning spells (slowed a bit of late on account of increased campaign tempo, but still - lots). - Makes LOTS of scrolls for those 'don't need em often, but need em RIGHT NOW' spells - Other Scrolls for the wierd stuff he 'might need someday' - Manufactures a selection of wands for 'need 'em all the time' spells that don't offer saves (buffing + MM principally) - Saves his slots for the big attack Spells that offer saves - Leaves a few slots open for in the field adaptability and has Spell Mastery to make sure he can still dish it out if he loses his books (shudder). Never seems to be caught without the spell he needs, when he needs it. More than enough damage dealing potential - I just don't run out of capacity during a day of campaigning. Flexibility can't be over-rated: Enemy Fighter? Hold Monster/Person, or Dominate. Bad guy Rogue? Illusions are fun. Evil Wizard? Enervation. The enemy Cleric? Ray of Enfeeblement, or just pile on the damage spells. _________________________________ In contrast, my Sorceror is an effective ranged combatant. He knows a handful of Spells that are used primarily to buff himself (and other party members). There are a few damage dealing staples for when he wants to sling spells. Nowhere near enough Known Spells to take advantage of enemy weaknesses. He WAS a bit of a monster in 3.0 because he has fabulous stats (luck o' the die), because Haste multiplied his effectiveness as a combatant and as a Spellcaster, and because Extend Spell made his buffs go a long way With those options gone (no objection from me - I wholeheartedly endorse the vast majority of 3.5's changes!) he is a very second rate spellcaster with some second rate combat abilities. Sure, he has lots of slots, but combats don't last that long anyway, so he typically retires for the evening with lots of unused spells. He can't get as much mileage out of Scrolls and Wands because he can't make them himself (and why bother when he can already cast THOSE spells as often as he needs to.) He is going Eldritch Knight with the next level up, which will improve things, but in the meantime he's coasting on reputation. :) [/QUOTE]
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Is Sorcerer the weakest 3.5 base class now?
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