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Is Speak Language a useless skill?
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<blockquote data-quote="Saeviomagy" data-source="post: 1324574" data-attributes="member: 5890"><p>One other point - if the DM decides "language will be important in my game", and hangs plot points on it, then it's entirely possible for the PC's to go</p><p>"bugger getting languages", and make a concerted effort not to go out and know languages other than the basics.</p><p></p><p>Which basically ends that plot right there and then.</p><p></p><p>So the DM will tend to stick with languages that the PC's know.</p><p></p><p>IOW if the PC's go and spend 2 skill points (which is a pretty major investment for most classes) to learn an unusual language, then there's a good chance that if they HADN'T have spent the points, the end result would have been precisely the same - the DM would have either not used the language, or would have made the services of a translator available.</p><p></p><p>An additional problem I have is that in D&D it's not possible to learn stuff without going up an entire level - so a character who finds himself starting an adventure in a foreign country will be totally unable to function until he levels up, when the smart thing to do would be to find someone who can teach the language, settle down and learn it so you can equip yourself and learn something about the area before going out into the wilderness.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1324574, member: 5890"] One other point - if the DM decides "language will be important in my game", and hangs plot points on it, then it's entirely possible for the PC's to go "bugger getting languages", and make a concerted effort not to go out and know languages other than the basics. Which basically ends that plot right there and then. So the DM will tend to stick with languages that the PC's know. IOW if the PC's go and spend 2 skill points (which is a pretty major investment for most classes) to learn an unusual language, then there's a good chance that if they HADN'T have spent the points, the end result would have been precisely the same - the DM would have either not used the language, or would have made the services of a translator available. An additional problem I have is that in D&D it's not possible to learn stuff without going up an entire level - so a character who finds himself starting an adventure in a foreign country will be totally unable to function until he levels up, when the smart thing to do would be to find someone who can teach the language, settle down and learn it so you can equip yourself and learn something about the area before going out into the wilderness. [/QUOTE]
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