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Is Speed Useful?
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<blockquote data-quote="mvincent" data-source="post: 3114696" data-attributes="member: 27034"><p>Ah. Well, that is non-typical. How do the spellcasters fair?</p><p></p><p>Average is 4 battles a day, with about three rounds of actual combat per battle (that seems quick, but these are relatively easy encounters of CR equal to your level). A player would likely only use his boots 2/3rds of the time (1/3rd if very conservative).</p><p></p><p>Also, most groups have no problem with resting for a day when running low on resources (because it doesn't take up any real time) .</p><p></p><p>That's why mithral full-plate of speed is better than a second pair of boots. Alternately, you can stack magical abilites on slotted items for +50% cost (so a pair of boots that lasted 20 rnds total would be 12k gp + 18k gp).</p><p></p><p>Since haste changes some many stats, limited use boots are mostly just a meta-game pain due to recalculations. My solution to that was getting multiple boots to justify hard-coding the stat modifications on your character sheet. This may not work for <em>all</em> groups, but your characters could always take the opportunity to sleep more often.</p><p></p><p>I can only see speed being beneficially for specific purposes where protracted combat is expected (like for military uses in large battles). A ballista or automatic crossbow of speed on a city wall during a siege seems perfectly useful.</p></blockquote><p></p>
[QUOTE="mvincent, post: 3114696, member: 27034"] Ah. Well, that is non-typical. How do the spellcasters fair? Average is 4 battles a day, with about three rounds of actual combat per battle (that seems quick, but these are relatively easy encounters of CR equal to your level). A player would likely only use his boots 2/3rds of the time (1/3rd if very conservative). Also, most groups have no problem with resting for a day when running low on resources (because it doesn't take up any real time) . That's why mithral full-plate of speed is better than a second pair of boots. Alternately, you can stack magical abilites on slotted items for +50% cost (so a pair of boots that lasted 20 rnds total would be 12k gp + 18k gp). Since haste changes some many stats, limited use boots are mostly just a meta-game pain due to recalculations. My solution to that was getting multiple boots to justify hard-coding the stat modifications on your character sheet. This may not work for [I]all[/I] groups, but your characters could always take the opportunity to sleep more often. I can only see speed being beneficially for specific purposes where protracted combat is expected (like for military uses in large battles). A ballista or automatic crossbow of speed on a city wall during a siege seems perfectly useful. [/QUOTE]
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