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General Tabletop Discussion
*Dungeons & Dragons
Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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<blockquote data-quote="N'raac" data-source="post: 6168479" data-attributes="member: 6681948"><p>So how about Fighter damage? When the Fighter can strike for, say, 1d10 + 7 (between STR, magic and specialization), an average of 12.5 per hit, and hit twice a round, a Wizard with a Fireball that averages 21 hp, save for half and apply resistances, doesn't seem like he has a comparable level of power. He's better off, as posited above, to Haste the fighter.</p><p></p><p>Sure, the fireball affects an area. That's great when we have multiple opponents, not so great once the warriors have closed I, or when space is constrained. It also needs no roll to hit. But the fighter can swing his sword multiple times in multiple battles. How many spells does the Wizard get to cast, again? I think expecting the typical Fireball to inflict damage in the same range as a Fighter's Full Attack is not unreasonable.</p><p></p><p>So how do those compare? I have not followed 5e that closely, but I get the sense the Fighter or Barbarian does pretty solid damage. The B vs F vs Monk suggests 1d12+7 for the Raging barbarian (average 13.5; 11.5 without rage), 1d8+3 (7.5 average; 2 attacks) for the Fighter, at 5th level. 21, save for half, apply resistance means you do more than the warrior for 1 round, if the opponent fails his save. No one gets a save against weapon damage - maybe "save for half" should go away, and become the first iteration of Evasion.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6168479, member: 6681948"] So how about Fighter damage? When the Fighter can strike for, say, 1d10 + 7 (between STR, magic and specialization), an average of 12.5 per hit, and hit twice a round, a Wizard with a Fireball that averages 21 hp, save for half and apply resistances, doesn't seem like he has a comparable level of power. He's better off, as posited above, to Haste the fighter. Sure, the fireball affects an area. That's great when we have multiple opponents, not so great once the warriors have closed I, or when space is constrained. It also needs no roll to hit. But the fighter can swing his sword multiple times in multiple battles. How many spells does the Wizard get to cast, again? I think expecting the typical Fireball to inflict damage in the same range as a Fighter's Full Attack is not unreasonable. So how do those compare? I have not followed 5e that closely, but I get the sense the Fighter or Barbarian does pretty solid damage. The B vs F vs Monk suggests 1d12+7 for the Raging barbarian (average 13.5; 11.5 without rage), 1d8+3 (7.5 average; 2 attacks) for the Fighter, at 5th level. 21, save for half, apply resistance means you do more than the warrior for 1 round, if the opponent fails his save. No one gets a save against weapon damage - maybe "save for half" should go away, and become the first iteration of Evasion. [/QUOTE]
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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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