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General Tabletop Discussion
*Dungeons & Dragons
Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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<blockquote data-quote="Ahnehnois" data-source="post: 6169298" data-attributes="member: 17106"><p>Lots of reasons. Maybe they have good will saves and terrible ref (like, say, undead). Maybe they're spellcasters and slowing them doesn't affect them much (also in the good will bad ref category). Maybe you're trying to scare them off and a fireball is flasher than a slow spell. Maybe they're a long way away and you can't hit them with slow yet. Maybe it's a swarm and can't be hit by targeted spells but takes extra damage from area effects.</p><p></p><p>This isn't to say the Slow isn't an excellent spell with a variety of uses that is not infrequently a better option than Fireball. They're both quite useful. That's why the game works.</p><p></p><p>I don't particularly disagree with this. The late 3e specialized caster classes did a pretty decent job of this. A warmage, for example, gets bonus damage and better BAB but a limited spell selection. As compared to a core wizard/sorcerer whose fireballs aren't as effective but who has innumerable choices.</p><p></p><p>One of the basic problems is if everyone is equally good at things, as the D&D magic system suggests. Everyone who learns Fireball is essentially equally good at it, with the only variation being based on level. If, instead the spells themselves are built to be rather underpowered, but feats/class abilities/other character resources can be used to power them up, then you have a much more dynamic magic system.</p><p></p><p>I rarely see that. I think what's more important is the <em>threat</em> of multiple encounters.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6169298, member: 17106"] Lots of reasons. Maybe they have good will saves and terrible ref (like, say, undead). Maybe they're spellcasters and slowing them doesn't affect them much (also in the good will bad ref category). Maybe you're trying to scare them off and a fireball is flasher than a slow spell. Maybe they're a long way away and you can't hit them with slow yet. Maybe it's a swarm and can't be hit by targeted spells but takes extra damage from area effects. This isn't to say the Slow isn't an excellent spell with a variety of uses that is not infrequently a better option than Fireball. They're both quite useful. That's why the game works. I don't particularly disagree with this. The late 3e specialized caster classes did a pretty decent job of this. A warmage, for example, gets bonus damage and better BAB but a limited spell selection. As compared to a core wizard/sorcerer whose fireballs aren't as effective but who has innumerable choices. One of the basic problems is if everyone is equally good at things, as the D&D magic system suggests. Everyone who learns Fireball is essentially equally good at it, with the only variation being based on level. If, instead the spells themselves are built to be rather underpowered, but feats/class abilities/other character resources can be used to power them up, then you have a much more dynamic magic system. I rarely see that. I think what's more important is the [I]threat[/I] of multiple encounters. [/QUOTE]
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Community
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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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