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General Tabletop Discussion
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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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<blockquote data-quote="Ahnehnois" data-source="post: 6169435" data-attributes="member: 17106"><p>2e Haste also had a profoundly greater effect, IIRC. Anyway, there are situations where area damage is not worth it, and that's okay by me. Sometimes it isn't worth it to even cast the Haste if you feel good about the party's chances.</p><p></p><p>True. Enemies encountered in large groups may be fairly dumb, and at several hundred feet you may be able to drop a spell or two and catch a lot of them before they have time to scatter.</p><p></p><p>No particular disagreement there. As a baseline, 3e direct damage spells are generally not too powerful, and are not a big target for nerfing.</p><p></p><p>True. I never saw the need for such restrictive access. Just making fighters get the best access to proficiency points would be enough in my book.</p><p></p><p>I don't know much about spheres. It would be a paradigm shift, but not necessarily a huge one. 3e warmages/beguilers/dread necromancers still have more diverse options than a 4e character. And a prerequisite-based approach isn't that restrictive.</p><p></p><p>Yep. The base assumptions are pretty wacky. They posit ridiculously easy, but time consuming battles, which lead to unsustainable rates of advancement. Maybe I shouldn't even bother referencing them.</p><p></p><p>Well, most of D&D doesn't.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6169435, member: 17106"] 2e Haste also had a profoundly greater effect, IIRC. Anyway, there are situations where area damage is not worth it, and that's okay by me. Sometimes it isn't worth it to even cast the Haste if you feel good about the party's chances. True. Enemies encountered in large groups may be fairly dumb, and at several hundred feet you may be able to drop a spell or two and catch a lot of them before they have time to scatter. No particular disagreement there. As a baseline, 3e direct damage spells are generally not too powerful, and are not a big target for nerfing. True. I never saw the need for such restrictive access. Just making fighters get the best access to proficiency points would be enough in my book. I don't know much about spheres. It would be a paradigm shift, but not necessarily a huge one. 3e warmages/beguilers/dread necromancers still have more diverse options than a 4e character. And a prerequisite-based approach isn't that restrictive. Yep. The base assumptions are pretty wacky. They posit ridiculously easy, but time consuming battles, which lead to unsustainable rates of advancement. Maybe I shouldn't even bother referencing them. Well, most of D&D doesn't. [/QUOTE]
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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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