Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6169736" data-attributes="member: 6681948"><p>OK - does that mean he has access to that number of spells which he may choose between in an encounter, or that he can cast a sum total of 19 spells per day? As I said, I'm not sure how 5e spellcasting is structured. Having used his L8 spell in your example, does he have to use L6/7/9 in the next battle? Other than that, seems a fair comparison.</p><p></p><p></p><p></p><p>Again, that 25% save probability has a lot of impact on the results.</p><p></p><p></p><p></p><p>Your damage figures will drop off as the save percentage gets higher. The Fighter hits 90% of the time, so it does not seem unreasonable the wizard gets his spell through 75% of the time - but that should be consistent with fighting "PC equivalents". Your comments indicate 25% save success is for opponents at the bottom end of the "save pool".</p><p></p><p></p><p></p><p>But a typical opponent for L17 characters will roll 1d20 + 2 and hope for the best? Seems like my Save or Suck spells are pretty effective then. In the same four rounds you hypothesize me casting four fireballs, I can cast four "save or lose" spells that target a single opponent, and expect that three of them are done for, leaving one for the rest of the party to deal with. That seems not to compare favourably with Blasting, especially if my specialty abilities enhance those save or sucks as much as the evoker's appear to enhance blasting.</p><p></p><p></p><p></p><p>So it will hit all four of the hypothetical fireball targets, right? Let the melee heavy PC's close on the 1 in 4 that made his save and quickly dispatch that target. The ranged characters can focus on the other three, and I assume nothing stops our melee heavy hitter(s) pulling out a bow to join the mopup. Just like the wizard will often just stand back (or cantrip, or crossbow) in the mopup rather than waste a ,ore valuable, and limited, spell resource.</p><p></p><p></p><p></p><p>Again, seems like the evoker gets major bonuses. Assuming comparable bonuses for more subtle spellcasters, how do they compare?</p><p></p><p>In any case, this is more an illustration of my own lack of 5e knowledge than anything else. My simplistic point is that Blasting should be a viable option. It appears that it is for a focused Blaster. If the game is shifting to force spellcasters to focus on a specific area (such that this Blaster's spells other than Blasts will be about as useful as that Fireball would be to an Illusionist who can't exempt teammates from damage, gets no bonuses, etc.), then we have that balance. Seems like 5e will focus on less versatile wizards with more flexibility available for each spell, rather than a wider spell selection, which is a valid approach.</p><p></p><p></p><p></p><p>There's also the difference between a short fade rate and a long fade rate. If we have one encounter a day, a 3e Bull's Strength (which lasts hours) and a 3.5e Bull's Strength (which lasts minutes or rounds) are both the same. If we have half a dozen encounters spread out over the day, that duration change is a lot more meaningful.</p><p></p><p></p><p></p><p>3e? Sure - six seems at the high end, even. But I can't blindly blast off my heaviest artillery in the first encounter if I expect a few more today.</p><p></p><p></p><p></p><p>If I read the analysis above correctly, one powerful spell for each of four encounters (assuming we consider a 6th level spell "powerful" for a caster with the capability of a 9th level spell - not sure what his higher level spell options are or how they compare to that 11d6/12d6 Fireball) and a pack of weaker ones. Care to spell out a spell load for that 7th level wizard whose fireballs are going to be an effective threat to CR 7 opponents with 120 or so hp?</p><p></p><p>Are there some more knowledgeable 5e commentators still concerned, or have they been swayed? I'm on the 5e fringes, so if those with a greater understanding of the 5e mechanics are sold, I'm probably sold too.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6169736, member: 6681948"] OK - does that mean he has access to that number of spells which he may choose between in an encounter, or that he can cast a sum total of 19 spells per day? As I said, I'm not sure how 5e spellcasting is structured. Having used his L8 spell in your example, does he have to use L6/7/9 in the next battle? Other than that, seems a fair comparison. Again, that 25% save probability has a lot of impact on the results. Your damage figures will drop off as the save percentage gets higher. The Fighter hits 90% of the time, so it does not seem unreasonable the wizard gets his spell through 75% of the time - but that should be consistent with fighting "PC equivalents". Your comments indicate 25% save success is for opponents at the bottom end of the "save pool". But a typical opponent for L17 characters will roll 1d20 + 2 and hope for the best? Seems like my Save or Suck spells are pretty effective then. In the same four rounds you hypothesize me casting four fireballs, I can cast four "save or lose" spells that target a single opponent, and expect that three of them are done for, leaving one for the rest of the party to deal with. That seems not to compare favourably with Blasting, especially if my specialty abilities enhance those save or sucks as much as the evoker's appear to enhance blasting. So it will hit all four of the hypothetical fireball targets, right? Let the melee heavy PC's close on the 1 in 4 that made his save and quickly dispatch that target. The ranged characters can focus on the other three, and I assume nothing stops our melee heavy hitter(s) pulling out a bow to join the mopup. Just like the wizard will often just stand back (or cantrip, or crossbow) in the mopup rather than waste a ,ore valuable, and limited, spell resource. Again, seems like the evoker gets major bonuses. Assuming comparable bonuses for more subtle spellcasters, how do they compare? In any case, this is more an illustration of my own lack of 5e knowledge than anything else. My simplistic point is that Blasting should be a viable option. It appears that it is for a focused Blaster. If the game is shifting to force spellcasters to focus on a specific area (such that this Blaster's spells other than Blasts will be about as useful as that Fireball would be to an Illusionist who can't exempt teammates from damage, gets no bonuses, etc.), then we have that balance. Seems like 5e will focus on less versatile wizards with more flexibility available for each spell, rather than a wider spell selection, which is a valid approach. There's also the difference between a short fade rate and a long fade rate. If we have one encounter a day, a 3e Bull's Strength (which lasts hours) and a 3.5e Bull's Strength (which lasts minutes or rounds) are both the same. If we have half a dozen encounters spread out over the day, that duration change is a lot more meaningful. 3e? Sure - six seems at the high end, even. But I can't blindly blast off my heaviest artillery in the first encounter if I expect a few more today. If I read the analysis above correctly, one powerful spell for each of four encounters (assuming we consider a 6th level spell "powerful" for a caster with the capability of a 9th level spell - not sure what his higher level spell options are or how they compare to that 11d6/12d6 Fireball) and a pack of weaker ones. Care to spell out a spell load for that 7th level wizard whose fireballs are going to be an effective threat to CR 7 opponents with 120 or so hp? Are there some more knowledgeable 5e commentators still concerned, or have they been swayed? I'm on the 5e fringes, so if those with a greater understanding of the 5e mechanics are sold, I'm probably sold too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
Top