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General Tabletop Discussion
*Dungeons & Dragons
Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 6170111" data-attributes="member: 53082"><p>Oh I agree, and it was one of the most selectively applied things in the game. Fighting in tight quarters? "It's a 20' radius." A swarm of bad guys coming across a large open cave? "Well, with a 20' average ceiling height it should cover (math math math) the entire cavern right up to here and shoot 50' back down these entrance tunnels".</p><p></p><p></p><p></p><p>You can already flip the fireball or lightning bolt up to a 9th level slot for a 12d6 damage in the latest playtest packet. The FB is still a 50' range with a 20' blast radius but it's a pretty strong blast within those limits, and it should be for a 9th level slot! Meteor swarm gives you a mile range and <u>four </u>40' radius blasts for 6d6 fire and 6d6 bludgeoning, so I can't think of a situation where fireball is mechanically better if you're looking to blow a 9th level spell. A 12d6 lightning bolt might be handy enough in a dungeon situation though so I can see it coming up sometime.</p><p></p><p>My idea for allowing the radius to be the level-slider on fireball does have one potential limit: the 50' range of the spell. Even if you allow, say 5' extra per slot, then at 9th level you'd have a spell with a 50' range and a 50' blast radius. Any more than that and we're right back into the old "fire on my position" problem of self (and likely party)-immolating mages and I don't think anyone is looking to make that a more common occurrence.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 6170111, member: 53082"] Oh I agree, and it was one of the most selectively applied things in the game. Fighting in tight quarters? "It's a 20' radius." A swarm of bad guys coming across a large open cave? "Well, with a 20' average ceiling height it should cover (math math math) the entire cavern right up to here and shoot 50' back down these entrance tunnels". You can already flip the fireball or lightning bolt up to a 9th level slot for a 12d6 damage in the latest playtest packet. The FB is still a 50' range with a 20' blast radius but it's a pretty strong blast within those limits, and it should be for a 9th level slot! Meteor swarm gives you a mile range and [U]four [/U]40' radius blasts for 6d6 fire and 6d6 bludgeoning, so I can't think of a situation where fireball is mechanically better if you're looking to blow a 9th level spell. A 12d6 lightning bolt might be handy enough in a dungeon situation though so I can see it coming up sometime. My idea for allowing the radius to be the level-slider on fireball does have one potential limit: the 50' range of the spell. Even if you allow, say 5' extra per slot, then at 9th level you'd have a spell with a 50' range and a 50' blast radius. Any more than that and we're right back into the old "fire on my position" problem of self (and likely party)-immolating mages and I don't think anyone is looking to make that a more common occurrence. [/QUOTE]
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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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