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General Tabletop Discussion
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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 6170527" data-attributes="member: 53082"><p>I never said it was odd, I was just making an observation that the hyper-specialization was mainly a fighter issue.</p><p></p><p>For Rogues, finesse weapons mitigated the two-stat issue in a lot of cases. </p><p></p><p>Martial classes did have a combat attribute that is the same for both melee and ranged: the attack bonus. I don't think the issue was being equally good at both options as much as it was being extremely good at one and forgetting the other one existed. If I have a greatsword fighter it makes sense to focus on str and take wpn focus & wpn spec in that weapon, but picking up a magic/strength bow is still a good idea at a minimum, even if their dex mod is zero. If it comes up semi-frequently, then using a feat for WF:Bow is an easy upgrade too. </p><p></p><p>With Next's approach to ability as save & skill base I think it mitigates some of the over-specialization concerns from the older editions. There is still the using-two-stats issue but hopefully the new system will lead to favoring one over the other rather than going all-in on one and ignoring the other. Combined with the broader weapon-related feats I think it's looking alright</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 6170527, member: 53082"] I never said it was odd, I was just making an observation that the hyper-specialization was mainly a fighter issue. For Rogues, finesse weapons mitigated the two-stat issue in a lot of cases. Martial classes did have a combat attribute that is the same for both melee and ranged: the attack bonus. I don't think the issue was being equally good at both options as much as it was being extremely good at one and forgetting the other one existed. If I have a greatsword fighter it makes sense to focus on str and take wpn focus & wpn spec in that weapon, but picking up a magic/strength bow is still a good idea at a minimum, even if their dex mod is zero. If it comes up semi-frequently, then using a feat for WF:Bow is an easy upgrade too. With Next's approach to ability as save & skill base I think it mitigates some of the over-specialization concerns from the older editions. There is still the using-two-stats issue but hopefully the new system will lead to favoring one over the other rather than going all-in on one and ignoring the other. Combined with the broader weapon-related feats I think it's looking alright [/QUOTE]
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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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