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General Tabletop Discussion
*Dungeons & Dragons
Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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<blockquote data-quote="Plane Sailing" data-source="post: 6170589" data-attributes="member: 114"><p>Not sure whether it has been covered earlier, but I hope that this time they will attempt to balance evokers damage vs others per adventure rather than per encounter. Per-encounter balancing tends to over rate the benefit of area attack spells vs lots of enemies going by 3e and 4e IMO. </p><p></p><p>Now, one thing that will improve the general situation for wizards in 5e is the way that you prepare spells then choose how you will use them amongst your slots (and that many spells can be used across many slots too)</p><p></p><p>I, like the OP, would very much like to be confident that fireball and lightning bolt will remain effective choices for wizards. </p><p></p><p>I also hope that wizards won't be overshadowed in the blasting department by clerics and Druids again (three words. Incense. Of. Meditation).</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 6170589, member: 114"] Not sure whether it has been covered earlier, but I hope that this time they will attempt to balance evokers damage vs others per adventure rather than per encounter. Per-encounter balancing tends to over rate the benefit of area attack spells vs lots of enemies going by 3e and 4e IMO. Now, one thing that will improve the general situation for wizards in 5e is the way that you prepare spells then choose how you will use them amongst your slots (and that many spells can be used across many slots too) I, like the OP, would very much like to be confident that fireball and lightning bolt will remain effective choices for wizards. I also hope that wizards won't be overshadowed in the blasting department by clerics and Druids again (three words. Incense. Of. Meditation). [/QUOTE]
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Community
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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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