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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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<blockquote data-quote="Dandu" data-source="post: 6170871" data-attributes="member: 85158"><p>I am not saying that WF and WS are valuable - in fact, they are terrible feats - but that is how WotC seems to think you should build a fighter, and is presumably how most people do it.</p><p></p><p></p><p></p><p>Elemental burst damage only triggers on a critical hit, which does not happen very often. One of the energy damage enhancements is better, but it only adds 1d6 of an energy that may be resisted.</p><p></p><p>Of course, the only arrows that matter are the ones that hit, and if shooting at someone from a distance, cover becomes a very real threat, so I think Seeking is better than an additional d6 of sometimes damage.</p><p></p><p>Anyways, if your only choices are to use a bow for 11 damage per round or do 0 damage, of course the bow is a better choice. However, in a game with teleportation and mounts that can travel hundreds of feet per move, that is something of a false dichotomy.</p><p></p><p></p><p>I agree, I merely suggest that we be honest and upfront about what happens when a fighter with minimal investment in archery picks up a bow.</p><p></p><p></p><p>This makes about as much sense as saying that the Mighty Wizard has a +5 BAB, and he is viewed as overpowered, so clear lt a +5 does not make a substantial difference.</p><p></p><p>The cleric is not considered overpowered because of his 3/4th BAB, he is considered overpowered because of the magical abilities he can bring to a fight. Clerics who dabble in archery aren't considered terribly effective, though clerics who focus on archery (with Zen Archery, etc) can be quite strong.</p><p></p><p></p><p></p><p>[ATTACH]58594[/ATTACH]</p></blockquote><p></p>
[QUOTE="Dandu, post: 6170871, member: 85158"] I am not saying that WF and WS are valuable - in fact, they are terrible feats - but that is how WotC seems to think you should build a fighter, and is presumably how most people do it. Elemental burst damage only triggers on a critical hit, which does not happen very often. One of the energy damage enhancements is better, but it only adds 1d6 of an energy that may be resisted. Of course, the only arrows that matter are the ones that hit, and if shooting at someone from a distance, cover becomes a very real threat, so I think Seeking is better than an additional d6 of sometimes damage. Anyways, if your only choices are to use a bow for 11 damage per round or do 0 damage, of course the bow is a better choice. However, in a game with teleportation and mounts that can travel hundreds of feet per move, that is something of a false dichotomy. I agree, I merely suggest that we be honest and upfront about what happens when a fighter with minimal investment in archery picks up a bow. This makes about as much sense as saying that the Mighty Wizard has a +5 BAB, and he is viewed as overpowered, so clear lt a +5 does not make a substantial difference. The cleric is not considered overpowered because of his 3/4th BAB, he is considered overpowered because of the magical abilities he can bring to a fight. Clerics who dabble in archery aren't considered terribly effective, though clerics who focus on archery (with Zen Archery, etc) can be quite strong. [ATTACH=CONFIG]58594._xfImport[/ATTACH] [/QUOTE]
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Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
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