Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6171228" data-attributes="member: 6681948"><p>First off, I agree we've drifted far from our original topic. I think we moved from "make Blasting a competitive choice to other Wizard choices" (ie in-class balance) to "make the classes competitive - don't make the wizard overshadow the fighter" ) (ie cross-class balance), which could mean "drop Blasting a bit and other options more to bring them down to the level of the fighter, rather than enhancing Blasting to be just as (over)powerful as other Wizard options".</p><p></p><p>I don't find Blasting a great selection for wizards in 3e on, but I never liked the idea of spells that just do damage in any edition - let the fighters handle that while the spellcasters do things the fighters can't. I agree with the initial poster that Blasting should be a competitive choice. To me, that means Blasting as a specialty should be as powerful as any other specialty. It also means a non-specialist should find a Blast spell or two just as useful as the occasional spell from any category outside their area of specialization.</p><p></p><p>I also note that your recent posts have talked a lot about Buffs, but not a lot about those Dragons being Blasted out of the sky after being spotted a few moves away. That, to me, also says something about how powerful Blasting was as an option.</p><p></p><p>To the dragons, a "tactical" move would be the BW as a strafing run, but their description makes it clear they are overconfident, and tend not to lead with the BW for fear of damaging the treasure. If they can see the little bipeds casting spells and standing their ground rather than panicking, are pelted with arrows which are having a real impact (most little biped groups would have a pretty tough time hitting, much less hurting, a dragon with arrows) and maybe doing some harm with a Blast, I think that would cause such highly intelligent creatures to reconsider their tactics. Maybe swoop in with that breath weapon, maybe try a spell or two of their own (and if I were a red dragon, I wouldn't learn a lot of fire damage spells - maybe another type or two for you loaded for bear fire resistant dragon hunters...). If that's ineffective, maybe wheeling back up to reconsider is more appropriate than charging blindly into the meat grinder and becoming Dragon sausage.</p><p></p><p>A lot of this discussion has been about overpowered abilities, but any ability looks overpowered if the opposition consistently plays right into its strengths. If the GM thinks only in terms of two dimensional melee, a lot of the Dragon's options, and thus its strengths, get ignored. If every opponent is noticed at a good distance, obviously hostile, and immediately closes for battle, right into melee, then a melee brute and close range buffs seems very pretty effective choices. If some opponents fight from range, delay or stall out spell durations, and otherwise adopt tactics that aren't best opposed by buffed melee brutes, those choices start to look less effective.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6171228, member: 6681948"] First off, I agree we've drifted far from our original topic. I think we moved from "make Blasting a competitive choice to other Wizard choices" (ie in-class balance) to "make the classes competitive - don't make the wizard overshadow the fighter" ) (ie cross-class balance), which could mean "drop Blasting a bit and other options more to bring them down to the level of the fighter, rather than enhancing Blasting to be just as (over)powerful as other Wizard options". I don't find Blasting a great selection for wizards in 3e on, but I never liked the idea of spells that just do damage in any edition - let the fighters handle that while the spellcasters do things the fighters can't. I agree with the initial poster that Blasting should be a competitive choice. To me, that means Blasting as a specialty should be as powerful as any other specialty. It also means a non-specialist should find a Blast spell or two just as useful as the occasional spell from any category outside their area of specialization. I also note that your recent posts have talked a lot about Buffs, but not a lot about those Dragons being Blasted out of the sky after being spotted a few moves away. That, to me, also says something about how powerful Blasting was as an option. To the dragons, a "tactical" move would be the BW as a strafing run, but their description makes it clear they are overconfident, and tend not to lead with the BW for fear of damaging the treasure. If they can see the little bipeds casting spells and standing their ground rather than panicking, are pelted with arrows which are having a real impact (most little biped groups would have a pretty tough time hitting, much less hurting, a dragon with arrows) and maybe doing some harm with a Blast, I think that would cause such highly intelligent creatures to reconsider their tactics. Maybe swoop in with that breath weapon, maybe try a spell or two of their own (and if I were a red dragon, I wouldn't learn a lot of fire damage spells - maybe another type or two for you loaded for bear fire resistant dragon hunters...). If that's ineffective, maybe wheeling back up to reconsider is more appropriate than charging blindly into the meat grinder and becoming Dragon sausage. A lot of this discussion has been about overpowered abilities, but any ability looks overpowered if the opposition consistently plays right into its strengths. If the GM thinks only in terms of two dimensional melee, a lot of the Dragon's options, and thus its strengths, get ignored. If every opponent is noticed at a good distance, obviously hostile, and immediately closes for battle, right into melee, then a melee brute and close range buffs seems very pretty effective choices. If some opponents fight from range, delay or stall out spell durations, and otherwise adopt tactics that aren't best opposed by buffed melee brutes, those choices start to look less effective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?
Top