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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Spellcasting Prodigy" feat too powerful?
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<blockquote data-quote="Henry" data-source="post: 601918" data-attributes="member: 158"><p><strong>Re: Re: Re</strong></p><p></p><p></p><p></p><p>However, that 18 intelligence means a WHOLE lotta "8"s in everything else. Unless it's a one-shot game, I have never seen anyone who wanted to have that much at risk over more than one game or so. Even starting with 32 points (a very high number) means starting with maximum 2 18's, and 4 8's. That's a pretty poorly designed character for the long haul.</p><p></p><p>So far, I have had several instances in games of players taking S.C.P., and in no case has it shown to be particularly unbalancing. For one thing, It's not as good as an actual stat increase. The +1 to DC, and the possible +1 spell just doesn't make a huge difference in power at low levels, and at high levels the advantage is already countered with ability boosting magics.</p><p></p><p>If anything, I will concede that it is on the high side of powerful, without being unbalancing. For most of our games, we use dice rolled abilities in the 12 to 14 range on average, but I have also seen it used on characters with high scores, too, with little noticeable change.</p></blockquote><p></p>
[QUOTE="Henry, post: 601918, member: 158"] [b]Re: Re: Re[/b] However, that 18 intelligence means a WHOLE lotta "8"s in everything else. Unless it's a one-shot game, I have never seen anyone who wanted to have that much at risk over more than one game or so. Even starting with 32 points (a very high number) means starting with maximum 2 18's, and 4 8's. That's a pretty poorly designed character for the long haul. So far, I have had several instances in games of players taking S.C.P., and in no case has it shown to be particularly unbalancing. For one thing, It's not as good as an actual stat increase. The +1 to DC, and the possible +1 spell just doesn't make a huge difference in power at low levels, and at high levels the advantage is already countered with ability boosting magics. If anything, I will concede that it is on the high side of powerful, without being unbalancing. For most of our games, we use dice rolled abilities in the 12 to 14 range on average, but I have also seen it used on characters with high scores, too, with little noticeable change. [/QUOTE]
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Is "Spellcasting Prodigy" feat too powerful?
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