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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Spellcasting Prodigy" feat too powerful?
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<blockquote data-quote="Pax" data-source="post: 617863" data-attributes="member: 6875"><p>Ordinary people, thrust into extraordinary situations,s oemtimes BECOME extraordinary people. No offense but I don't have to play Conan every time I play a strength-oriented fighter. Joe Ex-Soldier will do for me.</p><p></p><p>And no; I disagree an otherwise-ordinary but very-wise priest is defined only by his strength.</p><p></p><p>The character is defined by his or her actions when faced with situations OUTSIDE their strength.</p><p></p><p></p><p></p><p>It's a "weakness" in the sense that, a HERO is expected to be ABOVE average. BETTER than ordinary. When said hero isn't ... it's a perceived flaw.</p><p></p><p></p><p></p><p>Only in point-buy, which is nonstandard. In standard, you -could- be the one-in-I-dunno-how-many-millions who actually GETS all 18's across the board (I've done 3 18's a 16 and two 14's once ... years ago).</p><p></p><p>As for playing a characetr who is REALLY dumb ... sure there is: a CHALLENGE, and some FUN. For point-buy systems, I prefer ones like GURPS ... everything starts average; get better, pay some points. Get <strong>worse</strong>, get <strong>paid</strong> some points.</p><p></p><p></p><p></p><p>Strengths can be in other terms, largely circumstance, GM, and campaign-backstory dependant. It's BETTER if there's a rule-based incentive or compensation system for nonattribute characetr flaws.</p><p></p><p>But it's not REQUIRED.</p><p></p><p>All that is REQUIRED is, mature gamers who're in the game for more than just some dice-rolling, but want some ROLE-playing too.</p><p></p><p>And mind, anyone that knows me personally know's I am -normally- a "lemme roll some damned dice already" point-monkey of a powergamer.</p><p></p><p>But there <strong>is</strong> more to gaming than dice and numbers.</p></blockquote><p></p>
[QUOTE="Pax, post: 617863, member: 6875"] Ordinary people, thrust into extraordinary situations,s oemtimes BECOME extraordinary people. No offense but I don't have to play Conan every time I play a strength-oriented fighter. Joe Ex-Soldier will do for me. And no; I disagree an otherwise-ordinary but very-wise priest is defined only by his strength. The character is defined by his or her actions when faced with situations OUTSIDE their strength. It's a "weakness" in the sense that, a HERO is expected to be ABOVE average. BETTER than ordinary. When said hero isn't ... it's a perceived flaw. Only in point-buy, which is nonstandard. In standard, you -could- be the one-in-I-dunno-how-many-millions who actually GETS all 18's across the board (I've done 3 18's a 16 and two 14's once ... years ago). As for playing a characetr who is REALLY dumb ... sure there is: a CHALLENGE, and some FUN. For point-buy systems, I prefer ones like GURPS ... everything starts average; get better, pay some points. Get [b]worse[/b], get [b]paid[/b] some points. Strengths can be in other terms, largely circumstance, GM, and campaign-backstory dependant. It's BETTER if there's a rule-based incentive or compensation system for nonattribute characetr flaws. But it's not REQUIRED. All that is REQUIRED is, mature gamers who're in the game for more than just some dice-rolling, but want some ROLE-playing too. And mind, anyone that knows me personally know's I am -normally- a "lemme roll some damned dice already" point-monkey of a powergamer. But there [b]is[/b] more to gaming than dice and numbers. [/QUOTE]
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Is "Spellcasting Prodigy" feat too powerful?
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