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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is "Spellcasting Prodigy" feat too powerful?
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<blockquote data-quote="LokiDR" data-source="post: 619043" data-attributes="member: 6239"><p>Sigh.</p><p></p><p>D&D has rules and clarifications to cover most situations. We are here in the rules forum because of this. D&D is a game of rules, unlike a lot of other RPGs. Try BESM sometime.</p><p></p><p>With all the rules, a person might think that they try to balance most, if not all, elements of the game. However, if you and I both create characters, elements like this will mean our characters aren't on par with each other.</p><p></p><p>You make a cleric with "ordinary" stats, but above average wisdom. I make a bookworm who is used to ducking bullies, choosing high and low stats. We sit down to play. The DM assumes that we have both created characters that we find interesting. Both are within the realm of the point buy, and we aren't trying any "broken" combos. If we both play our characters to the hilt, you are mostly ordinary but pretty wise, and I have some obvious advantages and disadvantages. But in rules terms, I have a "better" character. I do what I do better than you do what you do. Assuming a standard-ish party, the other characters should cover both my and your weaknesses. We both follow concept and end up on different levels of effectiveness.</p><p></p><p>The rules should discourage this. If one character is sub-optimal, compared to more optimal characters, the player will feel bad, and the game loses some fun. Since it is all about fun in the end, the rules should discourage those elements that aren't fun.</p><p></p><p>Honestly, to solve the above dilemia would only take the DM a minute to tell one of us to revise the character. What I don't like about the current character creation system is that it doesn't even try to consider this. A DM has a lot to handle, and the rules should try to help as much as possible.</p><p></p><p>That is why I dislike average characters. I see most of the people I game with take some good and some bad stats. Those who try average all round almost always lead to hard feelings, because they are odd man out. The either have less niches for the other characters to fit with, damaging party cohesion, or they are overshadowed.</p><p></p><p>Average joe should be able to beat most characters at what they are bad at. That way you have a good reason to work with other characters and not to blow them off. Anything that helps the game get together and keep moving is for the best.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 619043, member: 6239"] Sigh. D&D has rules and clarifications to cover most situations. We are here in the rules forum because of this. D&D is a game of rules, unlike a lot of other RPGs. Try BESM sometime. With all the rules, a person might think that they try to balance most, if not all, elements of the game. However, if you and I both create characters, elements like this will mean our characters aren't on par with each other. You make a cleric with "ordinary" stats, but above average wisdom. I make a bookworm who is used to ducking bullies, choosing high and low stats. We sit down to play. The DM assumes that we have both created characters that we find interesting. Both are within the realm of the point buy, and we aren't trying any "broken" combos. If we both play our characters to the hilt, you are mostly ordinary but pretty wise, and I have some obvious advantages and disadvantages. But in rules terms, I have a "better" character. I do what I do better than you do what you do. Assuming a standard-ish party, the other characters should cover both my and your weaknesses. We both follow concept and end up on different levels of effectiveness. The rules should discourage this. If one character is sub-optimal, compared to more optimal characters, the player will feel bad, and the game loses some fun. Since it is all about fun in the end, the rules should discourage those elements that aren't fun. Honestly, to solve the above dilemia would only take the DM a minute to tell one of us to revise the character. What I don't like about the current character creation system is that it doesn't even try to consider this. A DM has a lot to handle, and the rules should try to help as much as possible. That is why I dislike average characters. I see most of the people I game with take some good and some bad stats. Those who try average all round almost always lead to hard feelings, because they are odd man out. The either have less niches for the other characters to fit with, damaging party cohesion, or they are overshadowed. Average joe should be able to beat most characters at what they are bad at. That way you have a good reason to work with other characters and not to blow them off. Anything that helps the game get together and keep moving is for the best. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Is "Spellcasting Prodigy" feat too powerful?
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