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General Tabletop Discussion
*Pathfinder & Starfinder
Is "Spellcasting Prodigy" feat too powerful?
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<blockquote data-quote="Pax" data-source="post: 621447" data-attributes="member: 6875"><p>The thing <strong>you</strong> seem to be missing is, you are trading <strong>three</strong> 8's to get <strong>one</strong> 18.</p><p></p><p></p><p></p><p>Yet you have expressed a desire for the rules to produce an incentive to do exactly that.</p><p></p><p></p><p></p><p>There's no reason TO discourage you -- not in terms of <strong>rules</strong>. The way it shoudl work is, teh group shoudl sit down, <strong>before</strong> teh campaign starts, and at various points <strong>during</strong> the campaign (every Nth session, or such) ... and decide <strong>what type of game do we want to play?</strong></p><p></p><p>There is the whole and absolute incentive needed. The <strong>rules</strong> don't have to force one of us to conform to the expectations of the oteh (since hte rules cannot know which of our expectations to consider "right"). <strong>WE</strong>, as presumedly-mature roleplayers, should decide <strong>between us, our fellow players, and our GM,</strong> which "flavor" will be applicable to a given campaign.</p><p></p><p></p><p></p><p>I've put not ONE owrd in your mouth. I've read your posts directly and literally; I'm <strong>beginning</strong> to conclude Petrosian was right, and you're a troll.</p><p></p><p>...</p><p></p><p>And no, not the kind with a CR.</p><p></p><p></p><p></p><p>"Very bad idea" ---> "causes a significant, even crippling, disadvantage".</p><p></p><p>Where, other than combat, is a point or two on a die roll now and again, a "significant, even crippling, disadvantage" ... ?</p><p></p><p></p><p></p><p></p><p>Apparently, <strong>you</strong> are lacking a clue. 12's aren't average. 12's are "slightly above average". TEN, exactly and only, is "average".</p><p></p><p>Not to mention; <strong>*AHEM*</strong> who isputting words in whose mouth now? I've only EVER cited "a 16, maybe a 14, and a bunch of 10's" ... never "12's across the board". Not once.</p><p></p><p>...</p><p></p><p>the <em>eau d'Troll</em> is growing stronger. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p></p><p></p><p></p><p>Yet, this entire side-issue began whens omeone (Spatzimaus actually) suggested EXACTLY that -- all 8's to get the best stats you can "where it matters" for powergaming purposes:</p><p></p><p></p><p></p><p>That's what I objected to all along. Of course, you cAN get an 18, have one weakened attribute, and be average everywhere else, with a 25-point buy. IMO, you'd most often be BETTER off, in the long run, taking only a 16, and spending those 6 points to improve a secondary attribute (Charisma for clerics, for example).</p><p></p><p>In response to the above bit, I posted two other point-buy spreads, stating they were what I woudl more likely choose for myself:</p></blockquote><p></p>
[QUOTE="Pax, post: 621447, member: 6875"] The thing [b]you[/b] seem to be missing is, you are trading [b]three[/b] 8's to get [b]one[/b] 18. Yet you have expressed a desire for the rules to produce an incentive to do exactly that. There's no reason TO discourage you -- not in terms of [b]rules[/b]. The way it shoudl work is, teh group shoudl sit down, [b]before[/b] teh campaign starts, and at various points [b]during[/b] the campaign (every Nth session, or such) ... and decide [b]what type of game do we want to play?[/b] There is the whole and absolute incentive needed. The [b]rules[/b] don't have to force one of us to conform to the expectations of the oteh (since hte rules cannot know which of our expectations to consider "right"). [b]WE[/b], as presumedly-mature roleplayers, should decide [b]between us, our fellow players, and our GM,[/b] which "flavor" will be applicable to a given campaign. I've put not ONE owrd in your mouth. I've read your posts directly and literally; I'm [b]beginning[/b] to conclude Petrosian was right, and you're a troll. ... And no, not the kind with a CR. "Very bad idea" ---> "causes a significant, even crippling, disadvantage". Where, other than combat, is a point or two on a die roll now and again, a "significant, even crippling, disadvantage" ... ? Apparently, [b]you[/b] are lacking a clue. 12's aren't average. 12's are "slightly above average". TEN, exactly and only, is "average". Not to mention; [b]*AHEM*[/b] who isputting words in whose mouth now? I've only EVER cited "a 16, maybe a 14, and a bunch of 10's" ... never "12's across the board". Not once. ... the [i]eau d'Troll[/i] is growing stronger. :rolleyes: Yet, this entire side-issue began whens omeone (Spatzimaus actually) suggested EXACTLY that -- all 8's to get the best stats you can "where it matters" for powergaming purposes: That's what I objected to all along. Of course, you cAN get an 18, have one weakened attribute, and be average everywhere else, with a 25-point buy. IMO, you'd most often be BETTER off, in the long run, taking only a 16, and spending those 6 points to improve a secondary attribute (Charisma for clerics, for example). In response to the above bit, I posted two other point-buy spreads, stating they were what I woudl more likely choose for myself: [/QUOTE]
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Is "Spellcasting Prodigy" feat too powerful?
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