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Is Spelljammer really that bad?
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<blockquote data-quote="Maxperson" data-source="post: 8849006" data-attributes="member: 23751"><p>That's wrong. Ship movement and combat rules are setting for SHIP settings like Spelljammer, pirate settings, etc. It's core to what the setting is. Much of the setting is literally the ships.</p><p></p><p>Cool. Many of us disagree with the last word.</p><p></p><p>You have sparse information. You can run him based on limited, "He knows a lot.", sure. That's not really enough to tell you about him. You'll have to make that up which means 12 DMs will have 12 different Luigis.</p><p></p><p>I am. Or more accurately I'm looking at it from both views.</p><p></p><p>If it's free, no. If I'm paying money to them, yes. If I'm giving them money, I want a complete product. Not one that I have to do a ton of work on to make it work.</p><p></p><p>The bar is the only thing for me to talk about, because the setting is so sparse it didn't give me any of the TONS of other stuff the 2e setting did.</p><p></p><p>It does make them incomplete, though.</p><p></p><p>1. Pelargir</p><p>2. The palace in Pelargir</p><p>3. Ithilien</p><p>4. Minas Tirith</p><p>5. the tower of the sun</p><p>6. The tower of the moon, now Minas Morgul</p><p>7. Osgiliath</p><p>8. The Argonath</p><p>9. the court of the fountain</p><p>10. Pelennor Fields</p><p>11. The Great Gate</p><p>12-18. Each of the 7 walls of Minas Tirith</p><p>19. The white tower of Ecthelion</p><p>20. The citadel of Minas Tirith</p><p>21. The Anduin River</p><p>22. The Morgul Road</p><p>23. The Dome of Stars in Osgiliath</p><p>24. The Great Stone Bridge over the Anduin(Osgiliath)</p><p>25. Pinnath Gelin</p><p>26. Anfalas</p><p>27. Dol Amroth</p><p>28. Belfalas</p><p>29. Erech</p><p>30. Calembel</p><p>31. Lebennin</p><p>32. Linhir</p><p>33. Tolfalas</p><p>34. Ethring</p><p>35. Lamedon</p><p>36. The White Mountains</p><p>37. Amyn Arnen</p><p>38. The Hills of Agar</p><p>39. The fortress in Dol Amroth</p><p>40. The Paths of the Dead</p><p>41. Henneth Annun</p><p>42. The Mountains of Shadow</p><p>43. The Forbidden Pool</p><p>44. Edhellond</p><p>45. Bay of Belfalas</p><p>46. Fortress of Belfalas</p><p>47. The Anduin Delta</p><p>48. Ringlo Vale</p><p>49. Blackroot Vale</p><p>50. Anorien</p><p>51. Iron Saw Peak in the White Mountains</p><p>52. Starkhorn Peak in the White Mountains</p><p>53-59. The seven warning beacons, Amon Din, Eilenach, Nardol, Erelas, Min-Rimmon, Calenhad and Halifirien.</p><p>60. Isengard</p><p>61. The Firien Wood</p><p>62. The Druadan Forest</p><p>63. Cair Andros</p><p>64. Mindolluin(mountain in the White Mountains)</p><p></p><p>I could probably find more, but this is plenty.</p><p></p><p>No need.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8849006, member: 23751"] That's wrong. Ship movement and combat rules are setting for SHIP settings like Spelljammer, pirate settings, etc. It's core to what the setting is. Much of the setting is literally the ships. Cool. Many of us disagree with the last word. You have sparse information. You can run him based on limited, "He knows a lot.", sure. That's not really enough to tell you about him. You'll have to make that up which means 12 DMs will have 12 different Luigis. I am. Or more accurately I'm looking at it from both views. If it's free, no. If I'm paying money to them, yes. If I'm giving them money, I want a complete product. Not one that I have to do a ton of work on to make it work. The bar is the only thing for me to talk about, because the setting is so sparse it didn't give me any of the TONS of other stuff the 2e setting did. It does make them incomplete, though. 1. Pelargir 2. The palace in Pelargir 3. Ithilien 4. Minas Tirith 5. the tower of the sun 6. The tower of the moon, now Minas Morgul 7. Osgiliath 8. The Argonath 9. the court of the fountain 10. Pelennor Fields 11. The Great Gate 12-18. Each of the 7 walls of Minas Tirith 19. The white tower of Ecthelion 20. The citadel of Minas Tirith 21. The Anduin River 22. The Morgul Road 23. The Dome of Stars in Osgiliath 24. The Great Stone Bridge over the Anduin(Osgiliath) 25. Pinnath Gelin 26. Anfalas 27. Dol Amroth 28. Belfalas 29. Erech 30. Calembel 31. Lebennin 32. Linhir 33. Tolfalas 34. Ethring 35. Lamedon 36. The White Mountains 37. Amyn Arnen 38. The Hills of Agar 39. The fortress in Dol Amroth 40. The Paths of the Dead 41. Henneth Annun 42. The Mountains of Shadow 43. The Forbidden Pool 44. Edhellond 45. Bay of Belfalas 46. Fortress of Belfalas 47. The Anduin Delta 48. Ringlo Vale 49. Blackroot Vale 50. Anorien 51. Iron Saw Peak in the White Mountains 52. Starkhorn Peak in the White Mountains 53-59. The seven warning beacons, Amon Din, Eilenach, Nardol, Erelas, Min-Rimmon, Calenhad and Halifirien. 60. Isengard 61. The Firien Wood 62. The Druadan Forest 63. Cair Andros 64. Mindolluin(mountain in the White Mountains) I could probably find more, but this is plenty. No need. [/QUOTE]
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