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General Tabletop Discussion
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Is Spelljammer really that bad?
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<blockquote data-quote="Chaosmancer" data-source="post: 8849035" data-attributes="member: 6801228"><p>I mean... should you find it challenging? Not only is it an official adventure (often easier because official content assumes no feats), but it is an introductory adventure to the setting. This feels to me very similar to saying that Mines of Phandelver doesn't have much that is actually challenging for you. It isn't meant to. It is meant to be an introduction. </p><p></p><p>And, in that same vein, yeah, it should be finished rather quickly and it is a bit linear. That fits with being designed as an introduction.</p><p></p><p>Finally, I again wonder, does not having a list of locations to explore make it a bad setting? I compared Spelljammer to Star Trek in my OP because of this similar vibe of going out and exploring the unknown. If the book listed a bunch of planets everyone knows about it wouldn't feel very much like going out into the unknown. It would be going into the Known. I would have liked a chart that made it easier to quickly generate planets, asteroids, and ghost ships, but I don't think the lack of such a chart should really mean that the setting books are a bad product.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8849035, member: 6801228"] I mean... should you find it challenging? Not only is it an official adventure (often easier because official content assumes no feats), but it is an introductory adventure to the setting. This feels to me very similar to saying that Mines of Phandelver doesn't have much that is actually challenging for you. It isn't meant to. It is meant to be an introduction. And, in that same vein, yeah, it should be finished rather quickly and it is a bit linear. That fits with being designed as an introduction. Finally, I again wonder, does not having a list of locations to explore make it a bad setting? I compared Spelljammer to Star Trek in my OP because of this similar vibe of going out and exploring the unknown. If the book listed a bunch of planets everyone knows about it wouldn't feel very much like going out into the unknown. It would be going into the Known. I would have liked a chart that made it easier to quickly generate planets, asteroids, and ghost ships, but I don't think the lack of such a chart should really mean that the setting books are a bad product. [/QUOTE]
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Is Spelljammer really that bad?
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