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Is Spelljammer really that bad?
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<blockquote data-quote="Greg Benage" data-source="post: 8849061" data-attributes="member: 93631"><p>SWN has tables that assign up to 60 world tags (e.g. Abandoned Colony, Alien Ruins, Altered Humanity, etc.) and the description for each tag provides Enemies, Friends, Complications, Things, and Places. There's a lot more, but just this relatively brief section is enormously useful to a DM who wants to create a universe for his players to explore. You get a similar treatment for Systems, Factions and Adventures, a section on creating aliens and alien societies, etc., and then write ups for a house setting using these tools. It has great, modular organization so you can grab what you need when you need it, without reading through hundreds of pages of stuff just to get to what you want.</p><p></p><p>Point is, if you provide tools, you don't have to detail "every single location in all of Spelljammer." The more the better (systems, worlds, adventure locations, factions, NPCs, etc.), but the tools also provide huge value by helping DMs create the content they want. The tools are even more important when the product does <em>not </em>provide a lot of canned content. </p><p></p><p>Spelljammer is thin and shallow on both counts, which is why it's a low-value product. You can say this stuff wouldn't add any value for you (I recognize that you specifically did <em>not</em> say this), but even then, the value of the product isn't increased by its absence. I don't want to read hundreds of pages of setting lore any more than you do, but I do want content I can use when I open my wallet.</p><p></p><p>I'd also suggest that if you aren't particularly interested in opposing viewpoints on something you love, attend to the wording of your title a bit. "Why Spelljammer is Really Good" might have been a better choice.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 8849061, member: 93631"] SWN has tables that assign up to 60 world tags (e.g. Abandoned Colony, Alien Ruins, Altered Humanity, etc.) and the description for each tag provides Enemies, Friends, Complications, Things, and Places. There's a lot more, but just this relatively brief section is enormously useful to a DM who wants to create a universe for his players to explore. You get a similar treatment for Systems, Factions and Adventures, a section on creating aliens and alien societies, etc., and then write ups for a house setting using these tools. It has great, modular organization so you can grab what you need when you need it, without reading through hundreds of pages of stuff just to get to what you want. Point is, if you provide tools, you don't have to detail "every single location in all of Spelljammer." The more the better (systems, worlds, adventure locations, factions, NPCs, etc.), but the tools also provide huge value by helping DMs create the content they want. The tools are even more important when the product does [I]not [/I]provide a lot of canned content. Spelljammer is thin and shallow on both counts, which is why it's a low-value product. You can say this stuff wouldn't add any value for you (I recognize that you specifically did [I]not[/I] say this), but even then, the value of the product isn't increased by its absence. I don't want to read hundreds of pages of setting lore any more than you do, but I do want content I can use when I open my wallet. I'd also suggest that if you aren't particularly interested in opposing viewpoints on something you love, attend to the wording of your title a bit. "Why Spelljammer is Really Good" might have been a better choice. [/QUOTE]
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